8 lines
353 B
HLSL
8 lines
353 B
HLSL
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// 主要CG代码逻辑,SubShader只负责组装这些逻辑
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#ifndef ClipSpaceClipping_INCLUDE
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#define ClipSpaceClipping_INCLUDE
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#define COMPUTECLIPPOSITION(o, vertex) o.clipPos = vertex.xy / vertex.w;
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#define CHECKCLIPPING(i) i.clipPos.x < _ClipArea.x || i.clipPos.x > _ClipArea.z || i.clipPos.y < _ClipArea.y || i.clipPos.y > _ClipArea.w
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#endif
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