24 lines
570 B
C#
24 lines
570 B
C#
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using UnityEngine;
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/// <summary>
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/// 延迟组件清洗工具 - 如果自己被反激活,就重置全部Delay组件
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/// </summary>
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public sealed class DelayControlHub : MonoBehaviour
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{
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private Delay[] _delays;
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private void Awake()
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{
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_delays = GetComponentsInChildren<Delay>(true);
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}
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private void OnDisable()
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{
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if (_delays != null)
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{
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for (var i = 0; i < _delays.Length; i++)
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{
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if (_delays[i] != null)
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_delays[i].ClearDelay();
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}
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}
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}
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}
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