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JJBB/Assets/Project/Script/Plugin/WuChangSubLinkController.cs

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2024-08-23 15:49:34 +08:00
using UnityEngine;
public class WuChangSubLinkController : LinkFxController
{
protected override bool isBillboard
{
get { return true; }
}
protected override MeshRenderer RegisterMeshMaterials()
{
materialRecords = new LinkFxMaterialRecord[3];
var meshRenderer0 = transform.Find("MainLink").GetComponent<MeshRenderer>();
materialRecords[0] =
new LinkFxMaterialRecord(meshRenderer0.material, new[] {"_dif", "_node_1489_copy", "_alpha"});
var meshRenderer1 = transform.Find("BlackLayer_0").GetComponent<MeshRenderer>();
materialRecords[1] = new LinkFxMaterialRecord(meshRenderer1.material, new[] {"_dif", "_wenli"});
var meshRenderer3 = transform.Find("BlackLayer_1").GetComponent<MeshRenderer>();
materialRecords[2] = new LinkFxMaterialRecord(meshRenderer3.material, new[] {"_dif", "_wenli"});
return meshRenderer0;
}
}