122 lines
2.7 KiB
C#
122 lines
2.7 KiB
C#
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/********************************************************************
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filename: MasterMember.cs
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date: 2014-5-7 16-37
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author: tangyi
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purpose: 师门成员数据结构
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*
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* modify log: 2014-5-28 Lijia: 客户端效率优化,把MasterMember从class改为struct
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*********************************************************************/
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using System;
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using Games.GlobeDefine;
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public struct MasterMember
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{
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//public MasterMember()
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//{
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// CleanUp();
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//}
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public void CleanUp()
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{
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m_Guid = GlobeVar.INVALID_GUID;
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m_MemberName = "";
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m_GuildName = "";
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m_nVIP = 0;
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m_nLevel = 0;
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m_nCombatValue = 0;
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m_nTorch = 0;
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m_nLastLogin = 0;
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m_nProfession = 0;
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m_nState = 0;
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m_nIsReserve = 0;
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}
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public bool IsValid()
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{
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return (m_Guid != GlobeVar.INVALID_GUID);
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}
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//是否待审批成员
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public bool IsReserveMember()
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{
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return (m_nIsReserve == 1);
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}
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//GUID
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private UInt64 m_Guid;
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public UInt64 Guid
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{
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get { return m_Guid; }
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set { m_Guid = value; }
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}
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//名字
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private string m_MemberName;
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public string MemberName
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{
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get { return m_MemberName; }
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set { m_MemberName = value; }
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}
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//所在帮会名称
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private string m_GuildName;
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public string GuildName
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{
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get { return m_GuildName; }
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set { m_GuildName = value; }
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}
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//VIP等级
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private int m_nVIP;
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public int VIP
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{
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get { return m_nVIP; }
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set { m_nVIP = value; }
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}
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//等级
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private int m_nLevel;
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public int Level
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{
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get { return m_nLevel; }
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set { m_nLevel = value; }
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}
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//职业
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private int m_nProfession;
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public int Profession
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{
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get { return m_nProfession; }
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set { m_nProfession = value; }
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}
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//战斗力
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private int m_nCombatValue;
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public int CombatValue
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{
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get { return m_nCombatValue; }
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set { m_nCombatValue = value; }
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}
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//薪火
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private int m_nTorch;
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public int Torch
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{
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get { return m_nTorch; }
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set { m_nTorch = value; }
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}
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//最后登录时间
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private int m_nLastLogin;
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public int LastLogin
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{
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get { return m_nLastLogin; }
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set { m_nLastLogin = value; }
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}
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//会员状态
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private int m_nState;
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public int State
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{
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get { return m_nState; }
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set { m_nState = value; }
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}
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//是否待审批
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private int m_nIsReserve;
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public int IsReserve
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{
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get { return m_nIsReserve; }
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set { m_nIsReserve = value; }
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}
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}
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