110 lines
4.0 KiB
Plaintext
110 lines
4.0 KiB
Plaintext
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-- 狂化界面 狂化百分比
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require("LuaUtil")
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require("Util")
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EnhanceFrenzyPanel = {}
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local Combat
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local newCombat
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local Arrows
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function EnhanceFrenzyPanel.Awake( )
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Combat = _Combat:GetComponent("Text")
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newCombat = _newCombat:GetComponent("Text")
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Arrows = _Arrows:GetComponent("Transform")
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end
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function EnhanceFrenzyPanel.OnEnable( )
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Combat.gameObject:SetActive(false)
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newCombat.gameObject:SetActive(true)
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EnhanceFrenzyPanel.ShowNewAttr(Combat,newCombat)
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end
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local _isShowTime = 0
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local newStrList = {}
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function EnhanceFrenzyPanel.Update( )
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_isShowTime = _isShowTime + CS.UnityEngine.Time.deltaTime
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-- 法攻 12249<color=#f2341b>+2153(狂化)</color><color=#128D09>+8%(强化)</color>
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if _isShowTime >= 0.2 then
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_isShowTime = 0
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EnhanceFrenzyPanel.ShowNewAttr(Combat,newCombat)
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end
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end
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function EnhanceFrenzyPanel.ShowNewAttr(_Attrs,_newAttrs)
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if _Attrs.text ~= '' and _Attrs.text ~= nil and _Attrs ~= nil then
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_Attrs.gameObject:SetActive(false)
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local PropertyName = ''
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local _newStr = ''
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local shuxingzhi = ''
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local kuanghuaStr = ''
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local kuanghuaShu = 0
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local kuanghuaBaifenBi = ''
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local _kongGeSplit = EnhanceFrenzyPanel.split(_Attrs.text," ")
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for i=1,#_kongGeSplit do
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PropertyName = _kongGeSplit[1]
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_newStr = _kongGeSplit[2]
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-- ELog('属性名字。。'..PropertyName)
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--ELog('新的字符串。。'.._newStr)
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local _danShuMingHaoSplit = EnhanceFrenzyPanel.split(_newStr,"<")
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for ii=1,#_danShuMingHaoSplit do
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local aaaaa = _danShuMingHaoSplit[1]
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shuxingzhi = string.gsub(aaaaa, "%%", "")
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--ELog('属性值。。'..shuxingzhi)
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end
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end
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if shuxingzhi + 0 > 100 then
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newCombat.text = _Attrs.text
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return
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end
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local _jiaHaoSplit = EnhanceFrenzyPanel.split(_newStr,"+")
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kuanghuaStr = _jiaHaoSplit[2]
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-- print("--------22222"..kuanghuaStr)
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kuanghuaStr = EnhanceFrenzyPanel.TrimKuoHao(kuanghuaStr)
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kuanghuaShu = EnhanceFrenzyPanel.split(kuanghuaStr,"%(")[1]
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kuanghuaBaifenBi = kuanghuaShu / 100 .. '%'
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if #_jiaHaoSplit == 2 then
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local _newStr1 = PropertyName .._jiaHaoSplit[1] .. '+'.. kuanghuaBaifenBi .. CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5808}") .. '</color>'
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_newStr1 = EnhanceFrenzyPanel.TrimKuoHao(_newStr1)
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local _newStr2 = string.gsub(_newStr1, "%(", "(")
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newCombat.text = string.gsub(_newStr2, "%(", ")")
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end
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if #_jiaHaoSplit == 3 then
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local _newStr1 = PropertyName .._jiaHaoSplit[1] .. '+'..kuanghuaBaifenBi .. CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5808}") .. '</color><color=#128D09>'.. '+' .._jiaHaoSplit[3]
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_newStr1 = EnhanceFrenzyPanel.TrimKuoHao(_newStr1)
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local _newStr2 = string.gsub(_newStr1, "%(", "(")
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newCombat.text = string.gsub(_newStr2, "%)", ")")
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end
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--ELog(newCombat.text)
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end
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end
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function EnhanceFrenzyPanel.TrimKuoHao(str)
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local kuanghuaStr = string.gsub(str, "(", "(")
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kuanghuaStr = string.gsub(kuanghuaStr, ")", "(")
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return kuanghuaStr
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end
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-- 参数:待分割的字符串,分割字符
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-- 返回:子串表.(含有空串)
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function EnhanceFrenzyPanel.split(str, split_char)
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local sub_str_tab = {}
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while true do
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if split_char ~= nil then
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local pos = string.find(str, split_char)
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if not pos then
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table.insert(sub_str_tab,str)
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break
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end
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local sub_str = string.sub(str, 1, pos - 1)
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table.insert(sub_str_tab,sub_str)
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str = string.sub(str, pos + 1, string.len(str))
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end
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end
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return sub_str_tab
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end
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