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JJBB/Assets/Project/Script/GameTables/Table_MissionDictionary.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_MissionDictionary{
public const string TAB_FILE_DATA = "MissionDictionary";
private const int _varCount = 37;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_MissionDictionary()
{
}
public Tab_MissionDictionary(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
MissionName = segments[2].Trim();
MissionDesc = segments[3].Trim();
MissionAcceptDialogID = int.Parse(segments[4]);
MissionFinishDialogID = int.Parse(segments[5]);
FollowText[0] = segments[6].Trim();
FollowText[1] = segments[7].Trim();
FollowText[2] = segments[8].Trim();
FollowText[3] = segments[9].Trim();
TargetNpcPosX[0] = float.Parse(segments[10]);
TargetNpcPosX[1] = float.Parse(segments[14]);
TargetNpcPosX[2] = float.Parse(segments[18]);
TargetNpcPosX[3] = float.Parse(segments[22]);
TargetNpcPosZ[0] = float.Parse(segments[11]);
TargetNpcPosZ[1] = float.Parse(segments[15]);
TargetNpcPosZ[2] = float.Parse(segments[19]);
TargetNpcPosZ[3] = float.Parse(segments[23]);
TargetNpcSceneID[0] = int.Parse(segments[12]);
TargetNpcSceneID[1] = int.Parse(segments[16]);
TargetNpcSceneID[2] = int.Parse(segments[20]);
TargetNpcSceneID[3] = int.Parse(segments[24]);
TargetNpcDataID[0] = int.Parse(segments[13]);
TargetNpcDataID[1] = int.Parse(segments[17]);
TargetNpcDataID[2] = int.Parse(segments[21]);
TargetNpcDataID[3] = int.Parse(segments[25]);
AccepteNpcPosX = float.Parse(segments[26]);
AccepteNpcPosZ = float.Parse(segments[27]);
AccepteNpcSceneID = int.Parse(segments[28]);
AcceptNpcDataID = int.Parse(segments[29]);
CompleteNpcPosX = float.Parse(segments[30]);
CompleteNpcPosZ = float.Parse(segments[31]);
CompleteNpcSceneID = int.Parse(segments[32]);
CompleteNpcDataID = int.Parse(segments[33]);
IsAcceptAutoFindPath = int.Parse(segments[34]) > 0;
AcceptSoundId = int.Parse(segments[35]);
CompleteSoundID = int.Parse(segments[36]);
IsCanFly = int.Parse(segments[37]);
}
public int Id { get; private set; }
public string MissionName { get; private set; }
public string MissionDesc { get; private set; }
public int MissionAcceptDialogID { get; private set; }
public int MissionFinishDialogID { get; private set; }
public readonly string[] FollowText = new string[4];
public int getFollowTextCount() { return FollowText.Length; }
public string GetFollowTextbyIndex(int idx)
{
if(idx >= 0 && idx < FollowText.Length)
return FollowText[idx];
return default(string);
}
public readonly float[] TargetNpcPosX = new float[4];
public int getTargetNpcPosXCount() { return TargetNpcPosX.Length; }
public float GetTargetNpcPosXbyIndex(int idx)
{
if(idx >= 0 && idx < TargetNpcPosX.Length)
return TargetNpcPosX[idx];
return default(float);
}
public readonly float[] TargetNpcPosZ = new float[4];
public int getTargetNpcPosZCount() { return TargetNpcPosZ.Length; }
public float GetTargetNpcPosZbyIndex(int idx)
{
if(idx >= 0 && idx < TargetNpcPosZ.Length)
return TargetNpcPosZ[idx];
return default(float);
}
public readonly int[] TargetNpcSceneID = new int[4];
public int getTargetNpcSceneIDCount() { return TargetNpcSceneID.Length; }
public int GetTargetNpcSceneIDbyIndex(int idx)
{
if(idx >= 0 && idx < TargetNpcSceneID.Length)
return TargetNpcSceneID[idx];
return default(int);
}
public readonly int[] TargetNpcDataID = new int[4];
public int getTargetNpcDataIDCount() { return TargetNpcDataID.Length; }
public int GetTargetNpcDataIDbyIndex(int idx)
{
if(idx >= 0 && idx < TargetNpcDataID.Length)
return TargetNpcDataID[idx];
return default(int);
}
public float AccepteNpcPosX { get; private set; }
public float AccepteNpcPosZ { get; private set; }
public int AccepteNpcSceneID { get; private set; }
public int AcceptNpcDataID { get; private set; }
public float CompleteNpcPosX { get; private set; }
public float CompleteNpcPosZ { get; private set; }
public int CompleteNpcSceneID { get; private set; }
public int CompleteNpcDataID { get; private set; }
public bool IsAcceptAutoFindPath { get; private set; }
public int AcceptSoundId { get; private set; }
public int CompleteSoundID { get; private set; }
public int IsCanFly { get; private set; }
}
}