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JJBB/Assets/Project/Script/GameTables/Table_GuildBossConfig.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_GuildBossConfig{
public const string TAB_FILE_DATA = "GuildBossConfig";
private const int _varCount = 12;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_GuildBossConfig()
{
}
public Tab_GuildBossConfig(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
FunbenID = int.Parse(segments[2]);
NeedGuildLevel = int.Parse(segments[3]);
RewardShow1 = segments[4].Trim();
ModelID = int.Parse(segments[5]);
Name = segments[6].Trim();
BossInfo[0] = segments[7].Trim();
BossInfo[1] = segments[8].Trim();
BossInfo[2] = segments[9].Trim();
BossInfo[3] = segments[10].Trim();
BossInfo[4] = segments[11].Trim();
BossInfo[5] = segments[12].Trim();
}
public int Id { get; private set; }
public int FunbenID { get; private set; }
public int NeedGuildLevel { get; private set; }
public string RewardShow1 { get; private set; }
public int ModelID { get; private set; }
public string Name { get; private set; }
public readonly string[] BossInfo = new string[6];
public int getBossInfoCount() { return BossInfo.Length; }
public string GetBossInfobyIndex(int idx)
{
if(idx >= 0 && idx < BossInfo.Length)
return BossInfo[idx];
return default(string);
}
}
}