110 lines
2.7 KiB
C#
110 lines
2.7 KiB
C#
|
//This code create by CodeEngine ,don't modify
|
||
|
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Collections;
|
||
|
using Module.Log;
|
||
|
|
||
|
namespace GCGame.Table
|
||
|
{
|
||
|
|
||
|
public class Tab_BloodVeinNode{
|
||
|
|
||
|
public const string TAB_FILE_DATA = "BloodVeinNode";
|
||
|
private const int _varCount = 13;
|
||
|
|
||
|
public int GetId()
|
||
|
{
|
||
|
return Id;
|
||
|
}
|
||
|
|
||
|
public static bool Validate(string line)
|
||
|
{
|
||
|
var segments = 0;
|
||
|
foreach (char c in line)
|
||
|
if (c == '\t')
|
||
|
segments++;
|
||
|
// Note: skip the 2nd column as it's the description;
|
||
|
var result = segments == _varCount;
|
||
|
if (!result)
|
||
|
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public Tab_BloodVeinNode()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public Tab_BloodVeinNode(string line)
|
||
|
{
|
||
|
var segments = line.Split('\t');
|
||
|
Id = int.Parse(segments[0]);
|
||
|
Icon = segments[2].Trim();
|
||
|
CostType[0] = int.Parse(segments[3]);
|
||
|
CostType[1] = int.Parse(segments[6]);
|
||
|
CostSub[0] = int.Parse(segments[4]);
|
||
|
CostSub[1] = int.Parse(segments[7]);
|
||
|
CostVal[0] = int.Parse(segments[5]);
|
||
|
CostVal[1] = int.Parse(segments[8]);
|
||
|
PropId[0] = int.Parse(segments[9]);
|
||
|
PropId[1] = int.Parse(segments[11]);
|
||
|
PropVal[0] = int.Parse(segments[10]);
|
||
|
PropVal[1] = int.Parse(segments[12]);
|
||
|
Power = int.Parse(segments[13]);
|
||
|
|
||
|
}
|
||
|
|
||
|
public int Id { get; private set; }
|
||
|
|
||
|
public string Icon { get; private set; }
|
||
|
|
||
|
public readonly int[] CostType = new int[2];
|
||
|
public int getCostTypeCount() { return CostType.Length; }
|
||
|
public int GetCostTypebyIndex(int idx)
|
||
|
{
|
||
|
if(idx >= 0 && idx < CostType.Length)
|
||
|
return CostType[idx];
|
||
|
return default(int);
|
||
|
}
|
||
|
|
||
|
public readonly int[] CostSub = new int[2];
|
||
|
public int getCostSubCount() { return CostSub.Length; }
|
||
|
public int GetCostSubbyIndex(int idx)
|
||
|
{
|
||
|
if(idx >= 0 && idx < CostSub.Length)
|
||
|
return CostSub[idx];
|
||
|
return default(int);
|
||
|
}
|
||
|
|
||
|
public readonly int[] CostVal = new int[2];
|
||
|
public int getCostValCount() { return CostVal.Length; }
|
||
|
public int GetCostValbyIndex(int idx)
|
||
|
{
|
||
|
if(idx >= 0 && idx < CostVal.Length)
|
||
|
return CostVal[idx];
|
||
|
return default(int);
|
||
|
}
|
||
|
|
||
|
public readonly int[] PropId = new int[2];
|
||
|
public int getPropIdCount() { return PropId.Length; }
|
||
|
public int GetPropIdbyIndex(int idx)
|
||
|
{
|
||
|
if(idx >= 0 && idx < PropId.Length)
|
||
|
return PropId[idx];
|
||
|
return default(int);
|
||
|
}
|
||
|
|
||
|
public readonly int[] PropVal = new int[2];
|
||
|
public int getPropValCount() { return PropVal.Length; }
|
||
|
public int GetPropValbyIndex(int idx)
|
||
|
{
|
||
|
if(idx >= 0 && idx < PropVal.Length)
|
||
|
return PropVal[idx];
|
||
|
return default(int);
|
||
|
}
|
||
|
|
||
|
public int Power { get; private set; }
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|