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JJBB/Assets/Project/Script/GameTables/Table_BloodVeinNode.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_BloodVeinNode{
public const string TAB_FILE_DATA = "BloodVeinNode";
private const int _varCount = 13;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_BloodVeinNode()
{
}
public Tab_BloodVeinNode(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Icon = segments[2].Trim();
CostType[0] = int.Parse(segments[3]);
CostType[1] = int.Parse(segments[6]);
CostSub[0] = int.Parse(segments[4]);
CostSub[1] = int.Parse(segments[7]);
CostVal[0] = int.Parse(segments[5]);
CostVal[1] = int.Parse(segments[8]);
PropId[0] = int.Parse(segments[9]);
PropId[1] = int.Parse(segments[11]);
PropVal[0] = int.Parse(segments[10]);
PropVal[1] = int.Parse(segments[12]);
Power = int.Parse(segments[13]);
}
public int Id { get; private set; }
public string Icon { get; private set; }
public readonly int[] CostType = new int[2];
public int getCostTypeCount() { return CostType.Length; }
public int GetCostTypebyIndex(int idx)
{
if(idx >= 0 && idx < CostType.Length)
return CostType[idx];
return default(int);
}
public readonly int[] CostSub = new int[2];
public int getCostSubCount() { return CostSub.Length; }
public int GetCostSubbyIndex(int idx)
{
if(idx >= 0 && idx < CostSub.Length)
return CostSub[idx];
return default(int);
}
public readonly int[] CostVal = new int[2];
public int getCostValCount() { return CostVal.Length; }
public int GetCostValbyIndex(int idx)
{
if(idx >= 0 && idx < CostVal.Length)
return CostVal[idx];
return default(int);
}
public readonly int[] PropId = new int[2];
public int getPropIdCount() { return PropId.Length; }
public int GetPropIdbyIndex(int idx)
{
if(idx >= 0 && idx < PropId.Length)
return PropId[idx];
return default(int);
}
public readonly int[] PropVal = new int[2];
public int getPropValCount() { return PropVal.Length; }
public int GetPropValbyIndex(int idx)
{
if(idx >= 0 && idx < PropVal.Length)
return PropVal[idx];
return default(int);
}
public int Power { get; private set; }
}
}