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JJBB/Assets/Project/Script/GameTables/Table_AdvanceFashion.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_AdvanceFashion{
public const string TAB_FILE_DATA = "AdvanceFashion";
private const int _varCount = 18;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_AdvanceFashion()
{
}
public Tab_AdvanceFashion(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Name = segments[2].Trim();
Type = int.Parse(segments[3]);
CombatValue = int.Parse(segments[4]);
AttrId[0] = int.Parse(segments[5]);
AttrId[1] = int.Parse(segments[7]);
AttrId[2] = int.Parse(segments[9]);
AttrId[3] = int.Parse(segments[11]);
AttrId[4] = int.Parse(segments[13]);
AttrValue[0] = int.Parse(segments[6]);
AttrValue[1] = int.Parse(segments[8]);
AttrValue[2] = int.Parse(segments[10]);
AttrValue[3] = int.Parse(segments[12]);
AttrValue[4] = int.Parse(segments[14]);
Icon = segments[15].Trim();
ModelId = int.Parse(segments[16]);
GainPath = segments[17].Trim();
ItemId = int.Parse(segments[18]);
}
public int Id { get; private set; }
public string Name { get; private set; }
public int Type { get; private set; }
public int CombatValue { get; private set; }
public readonly int[] AttrId = new int[5];
public int getAttrIdCount() { return AttrId.Length; }
public int GetAttrIdbyIndex(int idx)
{
if(idx >= 0 && idx < AttrId.Length)
return AttrId[idx];
return default(int);
}
public readonly int[] AttrValue = new int[5];
public int getAttrValueCount() { return AttrValue.Length; }
public int GetAttrValuebyIndex(int idx)
{
if(idx >= 0 && idx < AttrValue.Length)
return AttrValue[idx];
return default(int);
}
public string Icon { get; private set; }
public int ModelId { get; private set; }
public string GainPath { get; private set; }
public int ItemId { get; private set; }
}
}