50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
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using UnityEngine;
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using System.Collections;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using System;
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public class DiffcultySelect : MonoBehaviour {
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[Serializable]
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public class TagSelect : UnityEvent<int>
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{
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public TagSelect() { }
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}
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[SerializeField]
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public List<Image> menuItemMaskList;
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[SerializeField]
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public TagSelect m_ToggleSelectCallBack; //点击回调函数,传回下标
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private void OnEnable()
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{
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ShowDefaultFirst();
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}
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public void ShowDefaultFirst()
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{
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if (_LastIndex == -1)
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OnToggleClick(0);
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else
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OnToggleClick(_LastIndex);
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}
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private int _LastIndex = -1;
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public void OnToggleClick(int index)
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{
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_LastIndex = index;
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for (int _Index = 0; _Index < menuItemMaskList.Count; _Index++)
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{
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menuItemMaskList[_Index].gameObject.SetActive(_Index == index);
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}
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if (m_ToggleSelectCallBack != null)
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{
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m_ToggleSelectCallBack.Invoke(index);
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}
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}
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}
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