66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
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using Games.LogicObj;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using GCGame;
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using Module.Log;
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using Games.GlobeDefine;
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using System.Collections.Generic;
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using System;
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using GCGame.Table;
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public class GuildWarPreBlood : MonoBehaviour
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{
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public Slider SelfBlood;
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public Slider EnemyBlood;
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void OnEnable()
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{
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if (MissionDialogAndLeftTabsLogic.Instance() != null)
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{
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MissionDialogAndLeftTabsLogic.Instance().HideMissionDialog(false);
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MissionDialogAndLeftTabsLogic.SetSwitch(UIInfo.GuildWarPreBlood);
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}
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}
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void OnDisable()
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{
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if (MissionDialogAndLeftTabsLogic.Instance() != null)
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MissionDialogAndLeftTabsLogic.Instance().HideMissionDialog(true);
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}
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public void OpenMissionLeftTab()
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{
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if (MissionDialogAndLeftTabsLogic.Instance() == null)
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{
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UIManager.ShowUI(UIInfo.MissionInfoController, delegate (bool bSuccess, object param)
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{
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if (bSuccess == false)
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return;
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MissionDialogAndLeftTabsLogic.SetSwitch(UIInfo.GuildWarPreBlood);
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MissionDialogAndLeftTabsLogic.Instance().SetSwitchBtn();
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UIManager.CloseUI(UIInfo.GuildWarPreBlood);
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});
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}
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else
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{
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MissionDialogAndLeftTabsLogic.Instance().HideMissionDialog(true);
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MissionDialogAndLeftTabsLogic.SetSwitch(UIInfo.GuildWarPreBlood);
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MissionDialogAndLeftTabsLogic.Instance().SetSwitchBtn();
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UIManager.CloseUI(UIInfo.GuildWarPreBlood);
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}
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}
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public void Close()
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{
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UIManager.CloseUI(UIInfo.GuildWarPreBlood);
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}
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public void FreshBlood(int selfRate,int otherRate)
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{
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SelfBlood.value = selfRate * 1.0f / 100;
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EnemyBlood.value = otherRate * 1.0f / 100;
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}
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}
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