106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
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using GCGame.Table;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CommonMenuItemContainerBase : MonoBehaviour {
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//记录配套使用的MenuItem
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public GameObject _CommonMenuItemPrafab;
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public List<CommonMenuItemBase> _MenuItemList;
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public List<GameObject> _PanelList;
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public GameObject _NoDataPanel;
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public Text _Desc;
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public int _CurSelectIndex = -1;
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public void OnCommonMenuItemClick(int _index = 0)
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{
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_CurSelectIndex = _index;
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for (int index = 0; index < _MenuItemList.Count; index++)
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{
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_MenuItemList[index].ShowMask(index == _index);
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if (!isShowNoDataPanel)
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_PanelList[index].SetActive(index == _index);
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else
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_PanelList[index].SetActive(false);
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}
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}
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private void OnDisable()
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{
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_CurSelectIndex = -1;
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}
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public void ShowDefaultFirst(int index = 0)
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{
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OnCommonMenuItemClick(index);
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}
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private bool isShowNoDataPanel = false;
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public void ShowNoDataPanel(bool isShow)
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{
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isShowNoDataPanel = isShow;
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if (isShowNoDataPanel)
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{
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if (_NoDataPanel)
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_NoDataPanel.SetActive(true);
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HidelAllFuncPanel();
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} else
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{
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if (_NoDataPanel)
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_NoDataPanel.SetActive(false);
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OnCommonMenuItemClick(_CurSelectIndex);
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}
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}
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void HidelAllFuncPanel()
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{
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for (int index = 0; index < _PanelList.Count; index++)
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_PanelList[index].SetActive(false);
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InitDesc();
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}
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void InitDesc()
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{
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_Desc.text = GCGame.Table.StrDictionary.GetClientDictionaryString("#{86812}");
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}
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private const int marryNpcAutosearchId = 9008;
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public void OnEmbBtn()
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{
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if (GameManager.gameManager.m_RunningScene == 658)
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{
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GUIData.AddNotifyData(GCGame.Table.StrDictionary.GetClientDictionaryString("#{79512}"));
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return;
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}
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//UIManager.ShowUI(UIInfo.WeddingOperationPanel);
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Tab_AutoSearch autoSearch = TableManager.GetAutoSearchByID(marryNpcAutosearchId, 0);
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if (autoSearch == null)
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{
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return;
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}
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Vector3 pos = new Vector3();
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pos.x = autoSearch.X;
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pos.z = autoSearch.Z;
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int sceneId = autoSearch.DstSceneID;
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AutoSearchPoint targetPoint = new AutoSearchPoint(sceneId, pos.x, pos.z);
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if (GameManager.gameManager && GameManager.gameManager.AutoSearch)
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{
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GameManager.gameManager.AutoSearch.BuildPath(targetPoint);
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Tab_RoleBaseAttr RoleBase = TableManager.GetRoleBaseAttrByID(autoSearch.DataId, 0);
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if (null != RoleBase && null != GameManager.gameManager.AutoSearch.Path)
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{
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GameManager.gameManager.AutoSearch.Path.AutoSearchTargetName = RoleBase.Name;
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GameManager.gameManager.AutoSearch.Path.autoSearchRadius = RoleBase.DialogRadius;
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}
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}
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UIManager.CloseUI(UIInfo.ChildPanel);
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}
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}
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