171 lines
5.8 KiB
C#
171 lines
5.8 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using GCGame.Table;
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using Games.Mission;
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using Games.Events;
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using Games.Item;
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using Module.Log;
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public class CommonItemTipsSlot : CommonItemContainerItem
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{
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public Image _ItemImg;
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public Image _ItemQuality;
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public GameObject _BindFlag;
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public GameObject _EquipFlag;
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public GameObject _DisableFlag;
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public GameObject _RareFlag;
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public Image _QualityBG; // 品质背景,长条形
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protected GameItem _GameItem;
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public override void Show(Hashtable hash)
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{
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base.Show();
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_GameItem = (GameItem)hash["InitObj"];
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InitItem(_GameItem);
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}
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public void InitItem(GameItem itemParam)
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{
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_GameItem = itemParam;
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if (_GameItem == null)
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{
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_ItemImg.gameObject.SetActive(false);
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_ItemQuality.gameObject.SetActive(false);
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_BindFlag.gameObject.SetActive(false);
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_DisableFlag.gameObject.SetActive(false);
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_EquipFlag.gameObject.SetActive(false);
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_RareFlag.SetActive(false);
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CommonItemContainerItem.ShowQualityEffect(false, EquipFrenzy.EquipFrenzyEffectID, _ItemImg.transform);
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return;
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}
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_ItemImg.gameObject.SetActive(true);
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_ItemQuality.gameObject.SetActive(true);
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Tab_CommonItem commonItem = TableManager.GetCommonItemByID(_GameItem.DataID, 0);
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//CommonItemContainerItem.ShowQualityEffect(_GameItem.IsFrenzy, EquipFrenzy.EquipFrenzyEffectID, _ItemImg.transform);
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if (commonItem != null)
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{
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if (commonItem != null)
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{
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//m_ItemNum.text = itemParam.StackCount.ToString();
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#region 时装图标分男女
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int _PlayerProfession = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Profession; //获取玩家职业
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//名字 Icon
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if (_PlayerProfession == 0 || _PlayerProfession == 2)
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{
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LoadAssetBundle.Instance.SetImageSprite(_ItemImg, commonItem.Icon);//男
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}
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else if (_PlayerProfession == 1 || _PlayerProfession == 3)
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{
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LoadAssetBundle.Instance.SetImageSprite(_ItemImg, commonItem.Iconnv); //女
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}
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#endregion
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//LoadAssetBundle.Instance.SetImageSprite(_ItemImg, commonItem.Icon);
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LoadAssetBundle.Instance.SetImageSprite(_ItemQuality, itemParam.GetQualityFrame());
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LoadAssetBundle.Instance.SetImageSprite(_QualityBG, itemParam.GetQualityBG());
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if (commonItem.QualityEffect > 0)
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{
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CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _ItemImg.transform);
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}
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else
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{
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CommonItemContainerItem.ShowQualityEffect(false, EquipFrenzy.EquipFrenzyEffectID, _ItemImg.transform);
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//CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _ItemImg.transform);
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}
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if (_GameItem.IsPlayerEquiped())
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{
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_EquipFlag.SetActive(true);
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_BindFlag.SetActive(false);
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}
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else
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{
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_EquipFlag.SetActive(false);
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if (_GameItem.BindFlag)
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{
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_BindFlag.SetActive(true);
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}
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else
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{
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_BindFlag.SetActive(false);
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}
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}
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int nPlayerLevel = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level;
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int nPlayerProfession = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Profession;
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_DisableFlag.SetActive(false);
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if (_GameItem.IsEquipMent() && _GameItem.IsValid())
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{
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if ((!_GameItem.IsFitForPlayer()))
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{
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_DisableFlag.SetActive(true);
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}
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if (nPlayerLevel < _GameItem.EquipUseLevel)
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{
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_DisableFlag.SetActive(true);
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}
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if (itemParam.ShihunTime > 0)
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{
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_DisableFlag.SetActive(true);
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}
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if (itemParam.Durable == 0)
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{
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_DisableFlag.SetActive(true);
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}
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}
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else
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{
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if ((!_GameItem.IsFitForPlayer()))
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{
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_DisableFlag.SetActive(true);
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}
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if (!_GameItem.IsValid()
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|| commonItem.MinLevelRequire > nPlayerLevel
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|| commonItem.MaxLevelRequire < nPlayerLevel)
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{
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_DisableFlag.SetActive(true);
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}
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}
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}
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}
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if (_RareFlag != null)
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{
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if (!_EquipFlag.activeSelf && !_BindFlag.activeSelf)
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{
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_RareFlag.SetActive(false);
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if (itemParam.IsEquipMent())
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{
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if (itemParam.IsRare)
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{
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_RareFlag.SetActive(true);
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_BindFlag.SetActive(false);
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_EquipFlag.SetActive(false);
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}
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}
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}
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else
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{
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_RareFlag.SetActive(false);
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}
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}
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}
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}
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