578 lines
18 KiB
C#
578 lines
18 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Module.Log;
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using GCGame;
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using Games.Item;
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using System.Collections.Generic;
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using GCGame.Table;
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public class CangKuLogic : MonoBehaviour
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{
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const int MAX_ITEM_PAGE = 25; //每页最大格子数量
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const int MAX_PAGE = 4; //最大页数
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private static CangKuLogic m_Instance = null;
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public static CangKuLogic Instance()
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{
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return m_Instance;
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}
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void Awake()
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{
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m_Instance = this;
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}
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void OnEnable()
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{
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m_Instance = this;
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InitCangKu();
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InitBackPack();
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_PagePanel.SetActive(false);
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}
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void OnDisable()
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{
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m_Instance = null;
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if(MessageBoxLogic.Instance())
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{
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UIManager.CloseUI(UIInfo.MessageBox);
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}
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}
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void InitCangKu()
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{
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ReqCangKuPackData();
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UpdateCangKu();
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}
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void ReqCangKuPackData()
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{
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CG_ASK_UPDATE_STORAGEPACK pak = (CG_ASK_UPDATE_STORAGEPACK)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_UPDATE_STORAGEPACK);
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pak.SetType(1);
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pak.SetOpentype((IsFastOPen ? 1 : 0));
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pak.SendPacket();
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}
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public void UpdateCangKu()
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{
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if (!gameObject.activeInHierarchy)
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return;
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UpdateCangKu_Page(_SelectedPage);
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}
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#region pages
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public const string LOCKED_STR = "Locked";
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public const int _PageLayoutCnt = 3;
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public UISubScollMenu _PageMenu;
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List<string> _PageList = new List<string>();
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public GameObject _PagePanel;
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//public Text _ShowingPage;
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public Sprite[] pageSprites;
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public Image showingPageImage;
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public GridLayoutGroup _GridLayout;
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public bool IsFastOPen = false; // 是否是快捷打开仓库,此值在Inspector中被设为true,不知为何在外赋值
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public GameObject PointObjClone;
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public GameObject PagePoints;
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private int _SelectedPage = 0;
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public int SelectedPage
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{
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get
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{
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return _SelectedPage;
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}
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}
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List<GameObject> PointObjs = new List<GameObject>();
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void CheckPointShow()
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{
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if (GameManager.gameManager.PlayerDataPool.StoragePack.CangkuPage <= 1)
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{
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PagePoints.SetActive(false);
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return;
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}
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PagePoints.SetActive(true);
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if (PointObjs.Count != GameManager.gameManager.PlayerDataPool.StoragePack.CangkuPage)
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{
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for (int i = 0; i < PointObjs.Count; i++)
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{
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PointObjs[i].SetActive(false);
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PointObjs[i].transform.SetParent(null);
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GameObject.Destroy(PointObjs[i]);
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}
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PointObjs.Clear();
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for (int i=0;i< GameManager.gameManager.PlayerDataPool.StoragePack.CangkuPage;i++)
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{
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GameObject newMenuObj = Utils.CloneObj(PointObjClone);
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if (newMenuObj == null)
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continue;
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PointObjs.Add(newMenuObj);
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Transform point1 = newMenuObj.transform.Find("point1");
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if (point1 != null)
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{
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point1.gameObject.SetActive(true);
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}
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Transform point2 = newMenuObj.transform.Find("point2");
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if (point2 != null)
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{
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point2.gameObject.SetActive(false);
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}
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}
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}
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ShowPoint();
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}
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void ShowPoint()
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{
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if (_SelectedPage < PointObjs.Count)
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{
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for (int i = 0; i < PointObjs.Count; i++)
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{
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GameObject newMenuObj = PointObjs[i];
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Transform point1 = newMenuObj.transform.Find("point1");
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if (point1 != null)
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{
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point1.gameObject.SetActive(_SelectedPage != i);
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}
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Transform point2 = newMenuObj.transform.Find("point2");
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if (point2 != null)
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{
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point2.gameObject.SetActive(_SelectedPage == i);
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}
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}
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}
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}
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public void OnCangkuPagePanelOpen()
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{
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_PagePanel.SetActive(true);
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_PageList.Clear();
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_PageMenu.Clear();
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for (int i = 0; i < GameManager.gameManager.PlayerDataPool.StoragePack.CangkuPage; ++i)
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{
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string title = StrDictionary.GetClientDictionaryString("#{3903}") + (i + 1).ToString();
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_PageList.Add(title);
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}
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int pageCount = TableManager.GetCangKuUnlock().Count;
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if (GameManager.gameManager.PlayerDataPool.StoragePack.CangkuPage < pageCount)
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{
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_PageList.Add(LOCKED_STR);
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}
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for (int i = 0; i < _PageList.Count; i++)
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{
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_PageMenu.PushMenu(_PageList[i]);
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if (i==SelectedPage)
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{
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_PageMenu.HightLightMenu(_PageList[i]);
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}
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}
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InitItemLockIcon();
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}
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public void InitItemLockIcon()
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{
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foreach (var item in _PageMenu.SubBtns)
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{
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if(item.Key.MenuObj.Equals(LOCKED_STR))
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{
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item.Key.OpenSubGO();
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item.Key._MenuText.gameObject.SetActive(false);
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}else
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{
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item.Key.CloseSubGO();
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item.Key._MenuText.gameObject.SetActive(true);
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}
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}
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}
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public void OnCangkuPageClick(object pageObj)
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{
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string pageStr = pageObj as string;
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if (LOCKED_STR == pageStr)
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{
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int page = _PageList.Count;
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Tab_CangKuUnlock line = TableManager.GetCangKuUnlockByID(page, 0);
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if (line != null)
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{
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string str = StrDictionary.GetClientDictionaryString("#{5003}", PlayerData.MONEY.GetMoneyStr((MONEYTYPE)line.ConsumeSubType), line.ConsumeNum);
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MessageBoxLogic.OpenOKCancelBox(str, "", OnClickUnLock_OK, OnClickUnLock_Cancel);
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}
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else
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{
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GUIData.AddNotifyData("#{2699}", false);
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}
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}
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else
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{
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//_ShowingPage.text = pageStr;
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_SelectedPage = _PageList.IndexOf(pageStr);
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showingPageImage.overrideSprite = pageSprites[_SelectedPage];
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UpdateCangKu_Page(_SelectedPage);
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}
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_PagePanel.SetActive(false);
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}
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public void OnChangkuPagePanelClose()
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{
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_PagePanel.SetActive(false);
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}
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void OnClickUnLock_OK()
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{
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CG_STORAGEPACK_UNLOCK unlock = (CG_STORAGEPACK_UNLOCK)PacketDistributed.CreatePacket(MessageID.PACKET_CG_STORAGEPACK_UNLOCK);
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unlock.SetUnlocknum(1);
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unlock.SendPacket();
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}
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void OnClickUnLock_Cancel()
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{
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}
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#endregion
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#region items
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public UIContainerSelect _PackItemContainer;
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public UIContainerSelect _CangkuItemContainer;
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private List<CommonItemBackPackItem.BackPackItem> _ShowItems = new List<CommonItemBackPackItem.BackPackItem>();
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// 显示后一页
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public void PointClick_ShowNext()
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{
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int showPage = _SelectedPage;
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showPage++;
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if (showPage >= GameManager.gameManager.PlayerDataPool.StoragePack.CangkuPage)
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showPage = 0;
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UpdateCangKu_Page(showPage);
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}
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// 显示前一页
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public void PointClick_ShowLast()
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{
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int showPage = _SelectedPage;
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showPage--;
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if (showPage < 0)
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showPage = GameManager.gameManager.PlayerDataPool.StoragePack.CangkuPage - 1;
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UpdateCangKu_Page(showPage);
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}
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void UpdateCangKu_Page(int page)
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{
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if (page < 0 || page >= CangkuContainer.MAX_CANGKU_PAGE)
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{
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return;
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}
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UpdateCangKu_Item(page);
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_SelectedPage = page;
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//_ShowingPage.text = StrDictionary.GetClientDictionaryString("#{3903}") + (_SelectedPage + 1).ToString();
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if (_SelectedPage >= 0 && _SelectedPage < pageSprites.Length)
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{
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showingPageImage.overrideSprite = pageSprites[_SelectedPage];
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}
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CheckPointShow();
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}
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//获取当前特权等级下最大的解锁个数
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private Dictionary<int, int> _pageUnlockCountDic;
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void GetCurPrivilegeVipUnLockCountDic()
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{
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//应为开启之后就不再撤销,这边以服务器记录的最大值为主
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var totalUnLockCount = GameManager.gameManager.PlayerDataPool.SlotTotalUnLockCount;
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//foreach (var info in TableManager.GetPrivilegeFunction())
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//{
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// if(info.Value[0].PrivilegeId == 1) //解锁仓库
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// {
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// //拥有当前特权
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// if(GameManager.gameManager.PlayerDataPool.PrivilegeTypeStateDic.ContainsKey(info.Value[0].PrivilegeVipType)
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// && GameManager.gameManager.PlayerDataPool.PrivilegeTypeStateDic[info.Value[0].PrivilegeVipType])
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// {
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// if (int.Parse(info.Value[0].GetVipbyIndex(GameManager.gameManager.PlayerDataPool.VipCost)) >= totalUnLockCount)
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// totalUnLockCount = int.Parse(info.Value[0].GetVipbyIndex(GameManager.gameManager.PlayerDataPool.VipCost));
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// }
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// }
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//}
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_pageUnlockCountDic = new Dictionary<int, int>();
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for(int indedx = 1; indedx <= TableManager.GetCangKuUnlock().Count; indedx++)
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{
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var cangKuTab = TableManager.GetCangKuUnlockByID(indedx, 0);
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if (cangKuTab == null)
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continue;
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if(totalUnLockCount > cangKuTab.CellNum)
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{
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_pageUnlockCountDic.Add(indedx, cangKuTab.CellNum);
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totalUnLockCount -= cangKuTab.CellNum;
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}
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else
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{
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_pageUnlockCountDic.Add(indedx, totalUnLockCount);
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totalUnLockCount = 0;
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}
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}
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}
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void UpdateCangKu_Item(int page)
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{
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GameItemContainer itemContainer = GameManager.gameManager.PlayerDataPool.StoragePack;
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_ShowItems.Clear();
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int startPos = page * CangkuContainer.MAX_ITEM_COUNT_CANGKU_PAGE;
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int vipLv = GameManager.gameManager.PlayerDataPool.VipCost;
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List<GameItem> itempack = ItemTool.GetPageItem(itemContainer, startPos, startPos + CangkuContainer.MAX_ITEM_COUNT_CANGKU_PAGE);
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// 获得当前页数的解锁条件列表
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Tab_CangKuUnlock tabCangku = TableManager.GetCangKuUnlockByID(page + 1, 0);
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// totalUnlock - 该页总的开启数,tabCangKu.UnlockNum - 该页默认开启数目
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int totalUnlock = tabCangku.UnlockNum;
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//这边必须要每次都判断了,应为VIP可能有变化
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GetCurPrivilegeVipUnLockCountDic();
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if (_pageUnlockCountDic.ContainsKey(page +1))
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totalUnlock = _pageUnlockCountDic[page + 1];
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for (int nIndex = 0; nIndex < itempack.Count; ++nIndex)
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{
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if (nIndex < totalUnlock)
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{
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_ShowItems.Add(new CommonItemBackPackItem.BackPackItem() { GameItem = itempack[nIndex], IsPosLock = false });
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}
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else
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{
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_ShowItems.Add(new CommonItemBackPackItem.BackPackItem() { GameItem = null, IsPosLock = true });
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}
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}
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_CangkuItemContainer.InitSelectContent(_ShowItems, null, CandkuItemClick);
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}
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public void OnBtnCangKuSort()
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{
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CG_REQ_TIDY_PACK packet = (CG_REQ_TIDY_PACK)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_TIDY_PACK);
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packet.PackType = 3;
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packet.IsSort = 1;
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packet.SendPacket();
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//_BtnSortTime.SetBtnDisableTime(_BtnSortDisableTime);
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//LogModule.DebugLog("Send sort Storagepack");
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}
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private float LastClickTime1 = 0;
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private CommonItemBackPackItem.BackPackItem LastPackItem1 = null;
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public void CandkuItemClick(object obj)
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{
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CommonItemBackPackItem.BackPackItem backPackItem = obj as CommonItemBackPackItem.BackPackItem;
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if (!backPackItem.IsPosLock)
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{
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if (backPackItem.GameItem != null && backPackItem.GameItem.IsValid())
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{
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if (Time.time - LastClickTime1 < 0.2f && LastPackItem1 == backPackItem)
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{
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LastPackItem1 = null;
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LastClickTime1 = 0;
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Singleton<ObjManager>.Instance.MainPlayer.CangKuTakeOut(backPackItem.GameItem);
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StopCoroutine(ItemClick(backPackItem, true));
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}
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else
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{
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LastPackItem1 = backPackItem;
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LastClickTime1 = Time.time;
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StartCoroutine(ItemClick(backPackItem, true));
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}
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}
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}
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else
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{
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int idx = _ShowItems.IndexOf(backPackItem);
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if (idx < 0)
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return;
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// _SelectedPage 从 0 开始,表格是从 1 开始。
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Tab_CangKuUnlock curPagaVipTab = TableManager.GetCangKuUnlockByID(_SelectedPage + 1, 0);
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int selectLine =(idx - 10) / 5;
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int needVip = curPagaVipTab.GetVIPRestrictbyIndex(selectLine);
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GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{5004}", needVip));
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}
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}
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|
|||
|
// backPackItem 被点击的物品信息
|
|||
|
// isInBackPack 被点击的物品是否现在仓库
|
|||
|
IEnumerator ItemClick(CommonItemBackPackItem.BackPackItem backPackItem, bool isInCangKu)
|
|||
|
{
|
|||
|
yield return new WaitForSeconds(0.25f);
|
|||
|
ShowTooltips(backPackItem.GameItem, isInCangKu);
|
|||
|
}
|
|||
|
|
|||
|
private float LastClickTime = 0;
|
|||
|
private CommonItemBackPackItem.BackPackItem LastPackItem = null;
|
|||
|
public void CandkuBackPackItemClick(object obj)
|
|||
|
{
|
|||
|
CommonItemBackPackItem.BackPackItem backPackItem = obj as CommonItemBackPackItem.BackPackItem;
|
|||
|
if (!backPackItem.IsPosLock)
|
|||
|
{
|
|||
|
if (backPackItem.GameItem != null && backPackItem.GameItem.IsValid())
|
|||
|
{
|
|||
|
if (Time.time - LastClickTime < 0.2f && LastPackItem == backPackItem)
|
|||
|
{
|
|||
|
LastPackItem = null;
|
|||
|
LastClickTime = 0;
|
|||
|
Singleton<ObjManager>.Instance.MainPlayer.CangKuPutIn(backPackItem.GameItem);
|
|||
|
StopCoroutine(ItemClick(backPackItem, false));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
LastPackItem = backPackItem;
|
|||
|
LastClickTime = Time.time;
|
|||
|
StartCoroutine(ItemClick(backPackItem, false));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ShowTooltips(GameItem gameItem, bool isCangku)
|
|||
|
{
|
|||
|
if (gameItem != null && gameItem.IsValid())
|
|||
|
{
|
|||
|
if (gameItem.IsEquipMent())
|
|||
|
{
|
|||
|
if (isCangku)
|
|||
|
{
|
|||
|
EquipTooltipsLogic.ShowEquipTooltip(gameItem, ItemTooltipsLogic.ShowType.CangKu, transform.position);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
EquipTooltipsLogic.ShowEquipTooltip(gameItem, ItemTooltipsLogic.ShowType.CangKuBackPack, transform.position);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
else if (gameItem.IsMagicMent())
|
|||
|
{
|
|||
|
if (isCangku)
|
|||
|
{
|
|||
|
MagicTooltipLogic.ShowEquipTooltip(gameItem, ItemTooltipsLogic.ShowType.CangKu);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
MagicTooltipLogic.ShowEquipTooltip(gameItem, ItemTooltipsLogic.ShowType.CangKuBackPack);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (isCangku)
|
|||
|
{
|
|||
|
ItemTooltipsLogic.ShowItemTooltip(gameItem, ItemTooltipsLogic.ShowType.CangKu, transform.position);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ItemTooltipsLogic.ShowItemTooltip(gameItem, ItemTooltipsLogic.ShowType.CangKuBackPack, transform.position);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 初始化背包部分
|
|||
|
/// </summary>
|
|||
|
void InitBackPack()
|
|||
|
{
|
|||
|
//UIManager.LoadItem(UIInfo.CangKuBackItem, OnLoadBackPackItem);
|
|||
|
UpdateBackPack();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 刷新背包部分
|
|||
|
/// </summary>
|
|||
|
public void UpdateBackPack()
|
|||
|
{
|
|||
|
UpdateBackPack_Item();
|
|||
|
UpdateBackPack_Money();
|
|||
|
UpdateBackPack_Size();
|
|||
|
}
|
|||
|
|
|||
|
public void OnBtnBackpackSort()
|
|||
|
{
|
|||
|
CG_REQ_TIDY_PACK packet = (CG_REQ_TIDY_PACK)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_TIDY_PACK);
|
|||
|
packet.PackType = 0;
|
|||
|
packet.IsSort = 1;
|
|||
|
packet.SendPacket();
|
|||
|
|
|||
|
//_BtnSortTime.SetBtnDisableTime(_BtnSortDisableTime);
|
|||
|
LogModule.DebugLog("Send sort packet");
|
|||
|
}
|
|||
|
|
|||
|
void UpdateBackPack_Item()
|
|||
|
{
|
|||
|
GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
|
|||
|
//List<GameItem> itemlist = ItemTool.ItemFilter(BackPack, 0);
|
|||
|
List<GameItem> itemlist = BackPack.Items;
|
|||
|
List<CommonItemBackPackItem.BackPackItem> showItems = new List<CommonItemBackPackItem.BackPackItem>();
|
|||
|
for (int nIndex = 0; nIndex < GameItemContainer.MAXSIZE_BACKPACK; ++nIndex)
|
|||
|
{
|
|||
|
if (nIndex < BackPack.ContainerSize)
|
|||
|
{
|
|||
|
if (nIndex < itemlist.Count)
|
|||
|
{
|
|||
|
showItems.Add(new CommonItemBackPackItem.BackPackItem() { GameItem = itemlist[nIndex], IsPosLock = false });
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
showItems.Add(new CommonItemBackPackItem.BackPackItem() { GameItem = null, IsPosLock = false });
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
showItems.Add(new CommonItemBackPackItem.BackPackItem() { GameItem = null, IsPosLock = true });
|
|||
|
}
|
|||
|
}
|
|||
|
_PackItemContainer.InitSelectContent(showItems, null, CandkuBackPackItemClick);
|
|||
|
}
|
|||
|
|
|||
|
public void UpdateBackPack_Money()
|
|||
|
{
|
|||
|
//m_Moneyinfo_CoinLable.text = Utils.ConvertLargeNumToString(GameManager.gameManager.PlayerDataPool.Money.GetMoney_Coin());
|
|||
|
//m_Moneyinfo_YuanBaoLable.text = GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBao().ToString();
|
|||
|
//m_Moneyinfo_YuanBaoBindLable.text = GameManager.gameManager.PlayerDataPool.Money.GetMoney_YuanBaoBind().ToString();
|
|||
|
}
|
|||
|
|
|||
|
void UpdateBackPack_Size()
|
|||
|
{
|
|||
|
// 更新背包大小
|
|||
|
//GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
|
|||
|
//m_BackPakcSize.text = string.Format("{0}/{1}", BackPack.GetItemCount(), BackPack.ContainerSize);
|
|||
|
}
|
|||
|
|
|||
|
public void OnClickClose()
|
|||
|
{
|
|||
|
UIManager.CloseUI(UIInfo.CangKu);
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|