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JJBB/Assets/Plugins/NativeGallery/iOS/NGMediaSaveCallbackiOS.cs

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2024-08-23 15:49:34 +08:00
#if !UNITY_EDITOR && UNITY_IOS
using UnityEngine;
namespace NativeGalleryNamespace
{
public class NGMediaSaveCallbackiOS : MonoBehaviour
{
private static NGMediaSaveCallbackiOS instance;
private NativeGallery.MediaSaveCallback callback;
public static void Initialize( NativeGallery.MediaSaveCallback callback )
{
if( instance == null )
{
instance = new GameObject( "NGMediaSaveCallbackiOS" ).AddComponent<NGMediaSaveCallbackiOS>();
DontDestroyOnLoad( instance.gameObject );
}
else if( instance.callback != null )
instance.callback( null );
instance.callback = callback;
}
public void OnMediaSaveCompleted( string message )
{
if( callback != null )
{
callback( null );
callback = null;
}
}
public void OnMediaSaveFailed( string error )
{
if( string.IsNullOrEmpty( error ) )
error = "Unknown error";
if( callback != null )
{
callback( error );
callback = null;
}
}
}
}
#endif