66 lines
3.0 KiB
Plaintext
66 lines
3.0 KiB
Plaintext
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DOTweenEditor</name>
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</assembly>
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<members>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
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<summary>
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Checks that the given editor texture use the correct import settings,
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and applies them if they're incorrect.
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</summary>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.DOTweenSetupRequired">
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<summary>
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Returns TRUE if addons setup is required.
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</summary>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.AssetExists(System.String)">
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<summary>
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Returns TRUE if the file/directory at the given path exists.
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</summary>
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<param name="adbPath">Path, relative to Unity's project folder</param>
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<returns></returns>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.ADBPathToFullPath(System.String)">
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<summary>
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Converts the given project-relative path to a full path,
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with backward (\) slashes).
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</summary>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.FullPathToADBPath(System.String)">
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<summary>
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Converts the given full path to a path usable with AssetDatabase methods
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(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
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</summary>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
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<summary>
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Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
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If the asset already exists at the given path, loads it and returns it.
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Otherwise, either returns NULL or automatically creates it before loading and returning it
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(depending on the given parameters).
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</summary>
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<typeparam name="T">Asset type</typeparam>
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<param name="adbFilePath">File path (relative to Unity's project folder)</param>
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<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
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</member>
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<member name="M:DG.DOTweenEditor.Core.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
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<summary>
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Full path for the given loaded assembly, assembly file included
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</summary>
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</member>
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<member name="T:DG.DOTweenEditor.DOTweenSetupMenuItem">
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<summary>
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Not used as menu item anymore, but as a utiity function
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</summary>
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</member>
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<member name="M:DG.DOTweenEditor.DOTweenSetupMenuItem.Setup(System.Boolean)">
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<summary>
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Setups DOTween
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</summary>
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<param name="partiallySilent">If TRUE, no warning window appears in case there is no need for setup</param>
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</member>
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</members>
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</doc>
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