74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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/// <summary>
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/// Custom Editor for editing vertices and exporting the mesh.
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/// </summary>
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[CustomEditor(typeof(UIImgFont))]
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public class UIImgFontEditor : Editor
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{
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//navmesh object reference
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private UIImgFont script;
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private bool placing;
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void OnEnable()
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{
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script = (UIImgFont)target;
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}
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/// <summary>
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/// Custom inspector override for buttons.
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/// </summary>
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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EditorGUILayout.Space();
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if (GUILayout.Button("FitChars"))
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{
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var children = script.GetComponentsInChildren<Transform>();
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foreach (var trans in children)
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{
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if (trans != script.transform)
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{
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GameObject.DestroyImmediate(trans);
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}
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}
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var textures = Selection.GetFiltered(typeof(UnityEngine.Texture2D), SelectionMode.DeepAssets);
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foreach (var texture in textures)
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{
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if (texture.name.Length > 1)
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continue;
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string dependObjPath = AssetDatabase.GetAssetPath(texture);
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var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(dependObjPath);
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var charGO = new GameObject(texture.name);
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charGO.transform.SetParent(script.transform);
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var imgChar = charGO.AddComponent<UIImgChar>();
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imgChar._Image = sprite;
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imgChar._Char = texture.name[0];
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imgChar._CharHeight = imgChar._Image.rect.height;
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imgChar._CharWidth = imgChar._Image.rect.width;
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}
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var chars = script.GetComponentsInChildren<UIImgChar>();
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foreach (var _char in chars)
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{
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_char._CharHeight = _char._Image.rect.height;
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_char._CharWidth = _char._Image.rect.width;
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}
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}
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}
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}
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