81 lines
1.7 KiB
Plaintext
81 lines
1.7 KiB
Plaintext
|
Shader "Hidden/TerrainEngine/Details/WavingDoublePass" {
|
||
|
Properties {
|
||
|
_WavingTint ("Fade Color", Color) = (.7,.6,.5, 0)
|
||
|
_MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {}
|
||
|
_WaveAndDistance ("Wave and distance", Vector) = (12, 3.6, 1, 1)
|
||
|
_Cutoff ("Cutoff", float) = 0.5
|
||
|
}
|
||
|
|
||
|
SubShader {
|
||
|
Tags {
|
||
|
"Queue" = "Geometry+200"
|
||
|
"IgnoreProjector"="True"
|
||
|
"RenderType"="Grass"
|
||
|
"DisableBatching"="True"
|
||
|
}
|
||
|
Cull Off
|
||
|
LOD 200
|
||
|
ColorMask RGB
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Lambert vertex:WavingGrassVert addshadow exclude_path:deferred
|
||
|
#include "TerrainEngine.cginc"
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
fixed _Cutoff;
|
||
|
|
||
|
struct Input {
|
||
|
float2 uv_MainTex;
|
||
|
fixed4 color : COLOR;
|
||
|
};
|
||
|
|
||
|
void surf (Input IN, inout SurfaceOutput o) {
|
||
|
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * IN.color;
|
||
|
o.Albedo = c.rgb;
|
||
|
o.Alpha = c.a;
|
||
|
clip (o.Alpha - _Cutoff);
|
||
|
o.Alpha *= IN.color.a;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
SubShader {
|
||
|
Tags {
|
||
|
"Queue" = "Geometry+200"
|
||
|
"IgnoreProjector"="True"
|
||
|
"RenderType"="Grass"
|
||
|
}
|
||
|
Cull Off
|
||
|
LOD 200
|
||
|
ColorMask RGB
|
||
|
|
||
|
Pass {
|
||
|
Tags { "LightMode" = "Vertex" }
|
||
|
Material {
|
||
|
Diffuse (1,1,1,1)
|
||
|
Ambient (1,1,1,1)
|
||
|
}
|
||
|
Lighting On
|
||
|
ColorMaterial AmbientAndDiffuse
|
||
|
AlphaTest Greater [_Cutoff]
|
||
|
SetTexture [_MainTex] { combine texture * primary DOUBLE, texture }
|
||
|
}
|
||
|
Pass {
|
||
|
Tags { "LightMode" = "VertexLMRGBM" }
|
||
|
AlphaTest Greater [_Cutoff]
|
||
|
BindChannels {
|
||
|
Bind "Vertex", vertex
|
||
|
Bind "texcoord1", texcoord0 // lightmap uses 2nd uv
|
||
|
Bind "texcoord", texcoord1 // main uses 1st uv
|
||
|
}
|
||
|
SetTexture [unity_Lightmap] {
|
||
|
matrix [unity_LightmapMatrix]
|
||
|
combine texture * texture alpha DOUBLE
|
||
|
}
|
||
|
SetTexture [_MainTex] { combine texture * previous QUAD, texture }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Fallback Off
|
||
|
}
|