65 lines
965 B
Plaintext
65 lines
965 B
Plaintext
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Shader "Hidden/CubeCopy" {
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Properties {
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_MainTex ("Main", CUBE) = "" {}
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_Level ("Level", Float) = 0.
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}
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CGINCLUDE
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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float _Level;
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struct v2f {
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float4 pos : SV_POSITION;
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float4 uvw : TEXCOORD0;
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};
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v2f vert(appdata_base v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.uvw = v.texcoord;
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return o;
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}
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UNITY_DECLARE_TEXCUBE(_MainTex);
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float4 frag(v2f i) : SV_Target
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{
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return UNITY_SAMPLE_TEXCUBE_LOD(_MainTex, i.uvw.xyz, _Level);
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}
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ENDCG
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 200
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Pass {
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ZTest Always
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Blend Off
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AlphaTest off
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Cull Off
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ZWrite Off
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Fog { Mode off }
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CGPROGRAM
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#pragma target 3.0
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ENDCG
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}
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 200
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Pass {
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ZTest Always
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Blend Off
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AlphaTest off
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Cull Off
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ZWrite Off
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Fog { Mode off }
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CGPROGRAM
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#pragma target 2.0
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ENDCG
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}
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}
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}
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