19 lines
491 B
C#
19 lines
491 B
C#
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using UnityEngine;
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using System.Collections;
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public class ShaderFix : MonoBehaviour {
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private void Awake()
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{
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#if UNITY_EDITOR
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foreach (Transform t in gameObject.GetComponentsInChildren<Transform>())
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{
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if (t.gameObject.GetComponent<Renderer>() != null)
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{
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t.gameObject.GetComponent<Renderer>().material.shader = Shader.Find(t.gameObject.GetComponent<Renderer>().material.shader.name);
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}
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}
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#endif
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}
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}
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