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JJBB/Assets/Project/Script/GameTables/Table_SceneClass.cs

131 lines
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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_SceneClass{
public const string TAB_FILE_DATA = "SceneClass";
private const int _varCount = 27;
public int GetId()
{
return SceneID;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_SceneClass()
{
}
public Tab_SceneClass(string line)
{
var segments = line.Split('\t');
SceneID = int.Parse(segments[0]);
Name = segments[2].Trim();
ResName = segments[3].Trim();
Type = int.Parse(segments[4]);
IsBanUseSkill = int.Parse(segments[5]);
OrgScene = int.Parse(segments[6]);
MapLevel = segments[7].Trim();
BGMusic = int.Parse(segments[8]);
CanChangePK = int.Parse(segments[9]);
PVPRule = int.Parse(segments[10]);
IsAutoFight = int.Parse(segments[11]);
ReliveID[0] = int.Parse(segments[12]);
ReliveID[1] = int.Parse(segments[13]);
ReliveID[2] = int.Parse(segments[14]);
SafeX = float.Parse(segments[15]);
SafeZ = float.Parse(segments[16]);
SceneMapTexture = segments[17].Trim();
ServerPoint = int.Parse(segments[18]);
EffectID = int.Parse(segments[19]);
ImpactId[0] = int.Parse(segments[20]);
ImpactId[1] = int.Parse(segments[21]);
ImpactId[2] = int.Parse(segments[22]);
ImpactId[3] = int.Parse(segments[23]);
CanUseMedic = int.Parse(segments[24]);
CanMount = int.Parse(segments[25]);
CanEnterSpecialActivity = int.Parse(segments[26]);
IsShowMission = int.Parse(segments[27]);
}
public int SceneID { get; private set; }
public string Name { get; private set; }
public string ResName { get; private set; }
public int Type { get; private set; }
public int IsBanUseSkill { get; private set; }
public int OrgScene { get; private set; }
public string MapLevel { get; private set; }
public int BGMusic { get; private set; }
public int CanChangePK { get; private set; }
public int PVPRule { get; private set; }
public int IsAutoFight { get; private set; }
public readonly int[] ReliveID = new int[3];
public int getReliveIDCount() { return ReliveID.Length; }
public int GetReliveIDbyIndex(int idx)
{
if(idx >= 0 && idx < ReliveID.Length)
return ReliveID[idx];
return default(int);
}
public float SafeX { get; private set; }
public float SafeZ { get; private set; }
public string SceneMapTexture { get; private set; }
public int ServerPoint { get; private set; }
public int EffectID { get; private set; }
public readonly int[] ImpactId = new int[4];
public int getImpactIdCount() { return ImpactId.Length; }
public int GetImpactIdbyIndex(int idx)
{
if(idx >= 0 && idx < ImpactId.Length)
return ImpactId[idx];
return default(int);
}
public int CanUseMedic { get; private set; }
public int CanMount { get; private set; }
public int CanEnterSpecialActivity { get; private set; }
public int IsShowMission { get; private set; }
}
}