97 lines
2.4 KiB
C#
97 lines
2.4 KiB
C#
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//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_CharModel{
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public const string TAB_FILE_DATA = "CharModel";
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private const int _varCount = 16;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_CharModel()
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{
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}
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public Tab_CharModel(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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Name = segments[2].Trim();
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ResPath = segments[3].Trim();
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EffectID = segments[4].Trim();
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HeadPic = segments[5].Trim();
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HeadInfoHeight = float.Parse(segments[6]);
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Scale = float.Parse(segments[7]);
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DeadSound[0] = short.Parse(segments[8]);
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DeadSound[1] = short.Parse(segments[9]);
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DeadSound[2] = short.Parse(segments[10]);
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ModelType = int.Parse(segments[11]);
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BodyPos = segments[12].Trim();
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BodyRot = segments[13].Trim();
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HalfPos = segments[14].Trim();
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HalfRot = segments[15].Trim();
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DieShadetime = float.Parse(segments[16]);
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}
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public int Id { get; private set; }
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public string Name { get; private set; }
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public string ResPath { get; private set; }
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public string EffectID { get; private set; }
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public string HeadPic { get; private set; }
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public float HeadInfoHeight { get; private set; }
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public float Scale { get; private set; }
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public readonly short[] DeadSound = new short[3];
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public int getDeadSoundCount() { return DeadSound.Length; }
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public short GetDeadSoundbyIndex(int idx)
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{
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if(idx >= 0 && idx < DeadSound.Length)
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return DeadSound[idx];
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return default(short);
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}
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public int ModelType { get; private set; }
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public string BodyPos { get; private set; }
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public string BodyRot { get; private set; }
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public string HalfPos { get; private set; }
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public string HalfRot { get; private set; }
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public float DieShadetime { get; private set; }
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}
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}
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