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JJBB/Assets/Project/Script/GameLogic/NetWork/PacketHandler/GC_CHANGENAMEHandler.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine
using System;
using Module.Log;
using Google.ProtocolBuffers;
using System.Collections;
namespace SPacket.SocketInstance
{
public class GC_CHANGENAMEHandler : Ipacket
{
public uint Execute(PacketDistributed ipacket)
{
GC_CHANGENAME packet = (GC_CHANGENAME)ipacket;
if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR;
//enter your logic
return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
}
}
}