Files
JJBB/Assets/Project/Script/GameLogic/NetWork/PacketHandler/CG_STOPHandler.cs

20 lines
429 B
C#
Raw Normal View History

2024-08-23 15:49:34 +08:00
//This code create by CodeEngine
using System;
using Module.Log;
using Google.ProtocolBuffers;
using System.Collections;
namespace SPacket.SocketInstance
{
public class CG_STOPHandler : Ipacket
{
public uint Execute(PacketDistributed ipacket)
{
CG_STOP packet = (CG_STOP )ipacket;
if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR;
//enter your logic
return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
}
}
}