70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using GCGame.Table;
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namespace Games.Fellow
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{
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public partial class Fellow
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{
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public int atitudeStar;
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public string miaoshu;
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public string headIconpath;
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//基础属性
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public int character;//性格
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public float grow; //成长
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public int attack;//攻击
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public long blood; //气血
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public int physical; //物理防御
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public int cultivation; //修为
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public int magic; //法术防御
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public int sawy; //悟性
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public int bringlevel; //携带等级
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public int exp;//经验值
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public int lift; //生命
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public float AptitudeTotle;
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//详细属性
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public int Boneatitude; //根骨资质
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public int Forceatitude; //精力资质
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public int Poweratitude; //力量资质
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public int Smartatitude; //智力资质
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public int Agileatitude; //敏捷资质
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public int bone; //根骨
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public int force; //精力
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public int power; //力量
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public int smart; //智力
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public int agile; //敏捷
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public int avoid; //闪避
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public int hit;//命中
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//洗练新的数值
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public float NewAptitudeTotle;
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public int newQuility;
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public float newGrowth; //成长
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public int newConstituAptitude; //体质
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public int newMorfiAptitude; //精力资质
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public int newStrengthAptitude; //力量资质
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public int newIntellengAptitude; //智力资质
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public int newAgileAptitude; //敏捷资质
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public int RecommonState; //是否推荐
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public long newblood; //气血
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public int newattack; //攻击
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public int newphysical; //物防
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public int newmagic; //法防
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public int newHit; //命中
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public int newavoid; //闪避
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public int newtotlepower;
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public int growthAttack = 50;//攻击
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public int growthPysDef = 51;//物防
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public int growthMagDef = 52;//法防
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public int growthHit = 53;//命中
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public int growthDodge = 54;//闪避
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public long growthMaxHp = 55; //宠物最大生命值
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public int attachId = 0;
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}
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}
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