Files
JJBB/Assets/Project/Script/GUI/Market/MarketPlayerSell.cs

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C#
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2024-08-23 15:49:34 +08:00
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using System.Collections.Generic;
public class MarketPlayerSell : UIControllerBase<MarketPlayerSell>
{
void Start()
{
}
// Use this for initialization
void OnEnable ()
{
SetInstance(this);
_BuyPage.SetActive(false);
InitShopInfo();
}
void OnDisable()
{
SetInstance(null);
}
// Update is called once per frame
void Update ()
{
}
#region showPage
public GameObject _BuyPage;
public MarketPlayerShopOpenTip _PlayerShopOpenTip;
public MarketPlayerShopSellPage _PlayerShopSellPage;
public MarketPlayerShopInfo _PlayerShopInfo;
public MarketPlayerForSellPage _PlayerForSellPage;
public MarketPlayerOutSellPage _PlayerOutSellPage;
public MarketPlayerSellLog _PlayerSellLog;
public MarketMoneyCheckLog _PlayerMoneyCheckLog;
public void UpdateShopInfo()
{
if (_PlayerShopSellPage.gameObject.activeSelf)
{
_PlayerShopSellPage.UpdateShopInfo();
}
else
{
ShowSellItems();
_PlayerShopSellPage.UpdateShopInfo();
}
if (_PlayerShopInfo.gameObject.activeSelf)
{
_PlayerShopInfo.InitShopInfo();
}
}
private void InitShopInfo()
{
//if (string.IsNullOrEmpty(Market.ShopName))
//{
// ShowOpenTip();
//}
//else
{
ShowSellItems();
}
}
private void ShowOpenTip()
{
_PlayerShopOpenTip.gameObject.SetActive(true);
_PlayerShopSellPage.gameObject.SetActive(false);
_PlayerShopInfo.gameObject.SetActive(false);
_PlayerForSellPage.gameObject.SetActive(false);
_PlayerOutSellPage.gameObject.SetActive(false);
_PlayerSellLog.gameObject.SetActive(false);
_PlayerShopOpenTip.InitShopTip();
}
private void ShowSellItems()
{
_PlayerShopOpenTip.gameObject.SetActive(false);
_PlayerShopSellPage.gameObject.SetActive(true);
_PlayerShopInfo.gameObject.SetActive(false);
_PlayerForSellPage.gameObject.SetActive(false);
_PlayerOutSellPage.gameObject.SetActive(false);
_PlayerSellLog.gameObject.SetActive(false);
_PlayerShopSellPage.InitSellItems();
}
public void ShowForSellPage(GameItem sellItem)
{
_PlayerForSellPage.gameObject.SetActive(true);
_PlayerForSellPage.InitSellItem(sellItem);
}
public void CloseForSellPage()
{
_PlayerForSellPage.gameObject.SetActive(false);
}
public void ShowOutSellItem(MarketPlayerSellItemInfo outSellItem)
{
_PlayerOutSellPage.gameObject.SetActive(true);
_PlayerOutSellPage.InitOutSellItem(outSellItem);
}
public void CloseOutSellPage()
{
_PlayerOutSellPage.gameObject.SetActive(false);
}
public void ShowShopInfo()
{
_PlayerShopInfo.gameObject.SetActive(true);
_PlayerShopInfo.InitShopInfo();
}
public void CloseShopInfo()
{
_PlayerShopInfo.gameObject.SetActive(false);
}
public void ShowShopSellLog()
{
_PlayerSellLog.gameObject.SetActive(true);
_PlayerSellLog.InitSellLog();
}
public void CloseSellLog()
{
_PlayerSellLog.gameObject.SetActive(false);
}
public void ShowMoneyCheckLog()
{
_PlayerMoneyCheckLog.gameObject.SetActive(true);
}
public void UpdateMoneyCheck(GC_RET_USER_SHOP_CHECK_MONEY packet)
{
_PlayerMoneyCheckLog.gameObject.SetActive(true);
_PlayerMoneyCheckLog.InitCheckLog(packet);
}
public void CloseMoneyCheckLog()
{
_PlayerMoneyCheckLog.gameObject.SetActive(false);
}
#endregion
}