47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using Games.Item;
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using GCGame;
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using GCGame.Table;
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using Games.ChatHistory;
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using Games.GlobeDefine;
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public class ChatLinkRespondGuild : ChatLinkName
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{
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ulong m_GuildGUID = GlobeVar.INVALID_GUID;
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public override void SetLinkBySendStr(Text text, ChatHistoryItem chatHistory, string linkStr, string[] linkParams)
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{
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StrSend = linkStr;
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StrInput = linkStr;
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if (linkParams.Length != 2)
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return;
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StrShow = StrDictionary.GetClientDictionaryString("#{25003}");
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ulong.TryParse(linkParams[1], out m_GuildGUID);
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}
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protected override void LinkClick(int linkindex)
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{
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UIManager.ShowUI(UIInfo.GuildMainWnd,delegate(bool bSuccess, object param)
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{
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if(bSuccess)
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{
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GameObject GuildMainWnd = UIManager.GetUIGameObject(UIInfo.GuildMainWnd);
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if(GuildMainWnd!=null)
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{
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NoHasGuildMainWnd guild = GuildMainWnd.GetComponent<NoHasGuildMainWnd>();
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if(guild!=null)
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{
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guild.OpenIndex(2, m_GuildGUID);
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}
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}
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}
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},null);
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}
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}
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