30 lines
852 B
C#
30 lines
852 B
C#
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using GCGame.Table;
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public class AdvanceIncAttrItem : MonoBehaviour {
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public Text curNameDesc;
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public Text curValue;
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public Text incValue;
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public GameObject incObj;
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public void InitIncAttrItem(int strId, int m_CurValue, int m_IncValue)
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{
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curNameDesc.text = StrDictionary.GetClientDictionaryString("#{" + strId + "}");
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curValue.text = m_CurValue.ToString();
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//curValue.text = StrDictionary.GetClientDictionaryString("#{" + strId + "}") + "<color=#ffffff>" + m_CurValue.ToString() + "</color>";
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if (m_IncValue == 0)
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{
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incObj.gameObject.SetActive(false);
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}
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else
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{
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incObj.gameObject.SetActive(true);
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incValue.text = m_IncValue.ToString();
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}
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}
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}
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