77 lines
1.3 KiB
Plaintext
77 lines
1.3 KiB
Plaintext
|
Shader "Zhanyou/TargetSelect"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
|
||
|
_Color("Color", color) = (1, 1, 1, 1)
|
||
|
}
|
||
|
|
||
|
SubShader {
|
||
|
Tags {"Queue"="AlphaTest+53" "IgnoreProjector"="True" "RenderType"="Transparent"}
|
||
|
|
||
|
ZWrite Off
|
||
|
ZTest Off
|
||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||
|
|
||
|
CGINCLUDE
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma target 2.0
|
||
|
#pragma multi_compile_fog
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata_t {
|
||
|
float4 vertex : POSITION;
|
||
|
float2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f {
|
||
|
float4 vertex : SV_POSITION;
|
||
|
half2 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _MainTex_ST;
|
||
|
fixed4 _Color;
|
||
|
|
||
|
v2f vert (appdata_t v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag (v2f i) : SV_Target
|
||
|
{
|
||
|
fixed4 col = _Color;
|
||
|
col.a = tex2D(_MainTex, i.texcoord).a;
|
||
|
return col;
|
||
|
}
|
||
|
ENDCG
|
||
|
|
||
|
//Pass
|
||
|
//{
|
||
|
// Stencil {
|
||
|
// Ref 1
|
||
|
// Comp GEqual
|
||
|
// }
|
||
|
//
|
||
|
// CGPROGRAM
|
||
|
// ENDCG
|
||
|
//}
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
//Stencil {
|
||
|
// Ref 1
|
||
|
// Comp NotEqual
|
||
|
//}
|
||
|
ZTest Always
|
||
|
|
||
|
CGPROGRAM
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|