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JJBB/Assets/Project/Script/GameTables/Table_TestingCopy.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_TestingCopy{
public const string TAB_FILE_DATA = "TestingCopy";
private const int _varCount = 16;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_TestingCopy()
{
}
public Tab_TestingCopy(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
UnlockLevel = int.Parse(segments[2]);
TestingName = segments[3].Trim();
TestingMenuItemUnSelectIcon = segments[4].Trim();
TestingMenuItemSelectIcon = segments[5].Trim();
TestingRule = segments[6].Trim();
CanTeamChallenge = int.Parse(segments[7]);
TeamChellangeNeedMembers = int.Parse(segments[8]);
CanSingleChallenge = int.Parse(segments[9]);
RewardId = int.Parse(segments[10]);
UIName = segments[11].Trim();
TargetId = int.Parse(segments[12]);
DiffcultyEnumValue[0] = int.Parse(segments[13]);
DiffcultyEnumValue[1] = int.Parse(segments[14]);
DiffcultyEnumValue[2] = int.Parse(segments[15]);
DiffcultyEnumValue[3] = int.Parse(segments[16]);
}
public int Id { get; private set; }
public int UnlockLevel { get; private set; }
public string TestingName { get; private set; }
public string TestingMenuItemUnSelectIcon { get; private set; }
public string TestingMenuItemSelectIcon { get; private set; }
public string TestingRule { get; private set; }
public int CanTeamChallenge { get; private set; }
public int TeamChellangeNeedMembers { get; private set; }
public int CanSingleChallenge { get; private set; }
public int RewardId { get; private set; }
public string UIName { get; private set; }
public int TargetId { get; private set; }
public readonly int[] DiffcultyEnumValue = new int[4];
public int getDiffcultyEnumValueCount() { return DiffcultyEnumValue.Length; }
public int GetDiffcultyEnumValuebyIndex(int idx)
{
if(idx >= 0 && idx < DiffcultyEnumValue.Length)
return DiffcultyEnumValue[idx];
return default(int);
}
}
}