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JJBB/Assets/Project/Script/GameTables/Table_MissionBonus.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_MissionBonus{
public const string TAB_FILE_DATA = "MissionBonus";
private const int _varCount = 28;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_MissionBonus()
{
}
public Tab_MissionBonus(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Money = int.Parse(segments[2]);
BindYuanBao = int.Parse(segments[3]);
Exp = int.Parse(segments[4]);
ToolID[0] = int.Parse(segments[5]);
ToolID[1] = int.Parse(segments[8]);
ToolNum[0] = int.Parse(segments[6]);
ToolNum[1] = int.Parse(segments[9]);
ToolBind[0] = int.Parse(segments[7]);
ToolBind[1] = int.Parse(segments[10]);
ProfessionItemID[0] = int.Parse(segments[11]);
ProfessionItemID[1] = int.Parse(segments[13]);
ProfessionItemID[2] = int.Parse(segments[15]);
ProfessionItemID[3] = int.Parse(segments[17]);
ProfessionNum[0] = int.Parse(segments[12]);
ProfessionNum[1] = int.Parse(segments[14]);
ProfessionNum[2] = int.Parse(segments[16]);
ProfessionNum[3] = int.Parse(segments[18]);
ChoosedItemNum = int.Parse(segments[19]);
ItemID[0] = int.Parse(segments[20]);
ItemID[1] = int.Parse(segments[23]);
ItemID[2] = int.Parse(segments[26]);
ItemNum[0] = int.Parse(segments[21]);
ItemNum[1] = int.Parse(segments[24]);
ItemNum[2] = int.Parse(segments[27]);
ItemBind[0] = int.Parse(segments[22]);
ItemBind[1] = int.Parse(segments[25]);
ItemBind[2] = int.Parse(segments[28]);
}
public int Id { get; private set; }
public int Money { get; private set; }
public int BindYuanBao { get; private set; }
public int Exp { get; private set; }
public readonly int[] ToolID = new int[2];
public int getToolIDCount() { return ToolID.Length; }
public int GetToolIDbyIndex(int idx)
{
if(idx >= 0 && idx < ToolID.Length)
return ToolID[idx];
return default(int);
}
public readonly int[] ToolNum = new int[2];
public int getToolNumCount() { return ToolNum.Length; }
public int GetToolNumbyIndex(int idx)
{
if(idx >= 0 && idx < ToolNum.Length)
return ToolNum[idx];
return default(int);
}
public readonly int[] ToolBind = new int[2];
public int getToolBindCount() { return ToolBind.Length; }
public int GetToolBindbyIndex(int idx)
{
if(idx >= 0 && idx < ToolBind.Length)
return ToolBind[idx];
return default(int);
}
public readonly int[] ProfessionItemID = new int[4];
public int getProfessionItemIDCount() { return ProfessionItemID.Length; }
public int GetProfessionItemIDbyIndex(int idx)
{
if(idx >= 0 && idx < ProfessionItemID.Length)
return ProfessionItemID[idx];
return default(int);
}
public readonly int[] ProfessionNum = new int[4];
public int getProfessionNumCount() { return ProfessionNum.Length; }
public int GetProfessionNumbyIndex(int idx)
{
if(idx >= 0 && idx < ProfessionNum.Length)
return ProfessionNum[idx];
return default(int);
}
public int ChoosedItemNum { get; private set; }
public readonly int[] ItemID = new int[3];
public int getItemIDCount() { return ItemID.Length; }
public int GetItemIDbyIndex(int idx)
{
if(idx >= 0 && idx < ItemID.Length)
return ItemID[idx];
return default(int);
}
public readonly int[] ItemNum = new int[3];
public int getItemNumCount() { return ItemNum.Length; }
public int GetItemNumbyIndex(int idx)
{
if(idx >= 0 && idx < ItemNum.Length)
return ItemNum[idx];
return default(int);
}
public readonly int[] ItemBind = new int[3];
public int getItemBindCount() { return ItemBind.Length; }
public int GetItemBindbyIndex(int idx)
{
if(idx >= 0 && idx < ItemBind.Length)
return ItemBind[idx];
return default(int);
}
}
}