100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
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//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_MissionBase{
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public const string TAB_FILE_DATA = "MissionBase";
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private const int _varCount = 17;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_MissionBase()
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{
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}
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public Tab_MissionBase(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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LimitID = int.Parse(segments[2]);
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BonusID = int.Parse(segments[3]);
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MissionType = int.Parse(segments[4]);
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LogicID = int.Parse(segments[5]);
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CanAbadon = int.Parse(segments[6]);
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NextMission = int.Parse(segments[7]);
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AcceptDataID = int.Parse(segments[8]);
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CompleteDataID = int.Parse(segments[9]);
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ActiveID = int.Parse(segments[10]);
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ActiveTimes1 = int.Parse(segments[11]);
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Tips1 = int.Parse(segments[12]);
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ImpactId[0] = int.Parse(segments[13]);
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ImpactId[1] = int.Parse(segments[14]);
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ImpactId[2] = int.Parse(segments[15]);
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PreloadScene = segments[16].Trim();
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PreloadMovie = int.Parse(segments[17]);
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}
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public int Id { get; private set; }
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public int LimitID { get; private set; }
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public int BonusID { get; private set; }
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public int MissionType { get; private set; }
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public int LogicID { get; private set; }
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public int CanAbadon { get; private set; }
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public int NextMission { get; private set; }
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public int AcceptDataID { get; private set; }
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public int CompleteDataID { get; private set; }
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public int ActiveID { get; private set; }
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public int ActiveTimes1 { get; private set; }
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public int Tips1 { get; private set; }
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public readonly int[] ImpactId = new int[3];
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public int getImpactIdCount() { return ImpactId.Length; }
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public int GetImpactIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < ImpactId.Length)
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return ImpactId[idx];
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return default(int);
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}
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public string PreloadScene { get; private set; }
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public int PreloadMovie { get; private set; }
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}
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}
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