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JJBB/Assets/Project/Script/GameTables/Table_EffectPoint.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_EffectPoint{
public const string TAB_FILE_DATA = "EffectPoint";
private const int _varCount = 9;
public int GetId()
{
return ModelTypeId;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_EffectPoint()
{
}
public Tab_EffectPoint(string line)
{
var segments = line.Split('\t');
ModelTypeId = int.Parse(segments[0]);
CenterPoint = segments[2].Trim();
HeadPoint = segments[3].Trim();
LHandPoint = segments[4].Trim();
RHandPoint = segments[5].Trim();
LFootPoint = segments[6].Trim();
RFootPoint = segments[7].Trim();
WeaponL = segments[8].Trim();
WeaponR = segments[9].Trim();
}
public int ModelTypeId { get; private set; }
public string CenterPoint { get; private set; }
public string HeadPoint { get; private set; }
public string LHandPoint { get; private set; }
public string RHandPoint { get; private set; }
public string LFootPoint { get; private set; }
public string RFootPoint { get; private set; }
public string WeaponL { get; private set; }
public string WeaponR { get; private set; }
}
}