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JJBB/Assets/Project/Script/GameTables/Table_CrossSerEscortAward.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_CrossSerEscortAward{
public const string TAB_FILE_DATA = "CrossSerEscortAward";
private const int _varCount = 25;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_CrossSerEscortAward()
{
}
public Tab_CrossSerEscortAward(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
SuccessExp[0] = int.Parse(segments[2]);
SuccessExp[1] = int.Parse(segments[8]);
SuccessExp[2] = int.Parse(segments[14]);
SuccessExp[3] = int.Parse(segments[20]);
SuccessReputation[0] = int.Parse(segments[3]);
SuccessReputation[1] = int.Parse(segments[9]);
SuccessReputation[2] = int.Parse(segments[15]);
SuccessReputation[3] = int.Parse(segments[21]);
FailExp[0] = int.Parse(segments[4]);
FailExp[1] = int.Parse(segments[10]);
FailExp[2] = int.Parse(segments[16]);
FailExp[3] = int.Parse(segments[22]);
FailReputation[0] = int.Parse(segments[5]);
FailReputation[1] = int.Parse(segments[11]);
FailReputation[2] = int.Parse(segments[17]);
FailReputation[3] = int.Parse(segments[23]);
DestroyExp[0] = int.Parse(segments[6]);
DestroyExp[1] = int.Parse(segments[12]);
DestroyExp[2] = int.Parse(segments[18]);
DestroyExp[3] = int.Parse(segments[24]);
DestroyReputation[0] = int.Parse(segments[7]);
DestroyReputation[1] = int.Parse(segments[13]);
DestroyReputation[2] = int.Parse(segments[19]);
DestroyReputation[3] = int.Parse(segments[25]);
}
public int Id { get; private set; }
public readonly int[] SuccessExp = new int[4];
public int getSuccessExpCount() { return SuccessExp.Length; }
public int GetSuccessExpbyIndex(int idx)
{
if(idx >= 0 && idx < SuccessExp.Length)
return SuccessExp[idx];
return default(int);
}
public readonly int[] SuccessReputation = new int[4];
public int getSuccessReputationCount() { return SuccessReputation.Length; }
public int GetSuccessReputationbyIndex(int idx)
{
if(idx >= 0 && idx < SuccessReputation.Length)
return SuccessReputation[idx];
return default(int);
}
public readonly int[] FailExp = new int[4];
public int getFailExpCount() { return FailExp.Length; }
public int GetFailExpbyIndex(int idx)
{
if(idx >= 0 && idx < FailExp.Length)
return FailExp[idx];
return default(int);
}
public readonly int[] FailReputation = new int[4];
public int getFailReputationCount() { return FailReputation.Length; }
public int GetFailReputationbyIndex(int idx)
{
if(idx >= 0 && idx < FailReputation.Length)
return FailReputation[idx];
return default(int);
}
public readonly int[] DestroyExp = new int[4];
public int getDestroyExpCount() { return DestroyExp.Length; }
public int GetDestroyExpbyIndex(int idx)
{
if(idx >= 0 && idx < DestroyExp.Length)
return DestroyExp[idx];
return default(int);
}
public readonly int[] DestroyReputation = new int[4];
public int getDestroyReputationCount() { return DestroyReputation.Length; }
public int GetDestroyReputationbyIndex(int idx)
{
if(idx >= 0 && idx < DestroyReputation.Length)
return DestroyReputation[idx];
return default(int);
}
}
}