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JJBB/Assets/Project/Script/GameTables/Table_CharMount.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_CharMount{
public const string TAB_FILE_DATA = "CharMount";
private const int _varCount = 19;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_CharMount()
{
}
public Tab_CharMount(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
MountModel = segments[2].Trim();
SoundID = short.Parse(segments[3]);
BindPoint[0] = segments[4].Trim();
BindPoint[1] = segments[13].Trim();
HeadInfoAddHeight[0] = float.Parse(segments[5]);
HeadInfoAddHeight[1] = float.Parse(segments[6]);
HeadInfoAddHeight[2] = float.Parse(segments[7]);
HeadInfoAddHeight[3] = float.Parse(segments[8]);
IdlePlayerAnimationId[0] = int.Parse(segments[9]);
IdlePlayerAnimationId[1] = int.Parse(segments[18]);
RunPlayerAnimationId[0] = int.Parse(segments[10]);
RunPlayerAnimationId[1] = int.Parse(segments[19]);
BodyPos = segments[11].Trim();
BodyRot = segments[12].Trim();
HeadInfot[0] = float.Parse(segments[14]);
HeadInfot[1] = float.Parse(segments[15]);
HeadInfot[2] = float.Parse(segments[16]);
HeadInfot[3] = float.Parse(segments[17]);
}
public int Id { get; private set; }
public string MountModel { get; private set; }
public short SoundID { get; private set; }
public readonly string[] BindPoint = new string[2];
public int getBindPointCount() { return BindPoint.Length; }
public string GetBindPointbyIndex(int idx)
{
if(idx >= 0 && idx < BindPoint.Length)
return BindPoint[idx];
return default(string);
}
public readonly float[] HeadInfoAddHeight = new float[4];
public int getHeadInfoAddHeightCount() { return HeadInfoAddHeight.Length; }
public float GetHeadInfoAddHeightbyIndex(int idx)
{
if(idx >= 0 && idx < HeadInfoAddHeight.Length)
return HeadInfoAddHeight[idx];
return default(float);
}
public readonly int[] IdlePlayerAnimationId = new int[2];
public int getIdlePlayerAnimationIdCount() { return IdlePlayerAnimationId.Length; }
public int GetIdlePlayerAnimationIdbyIndex(int idx)
{
if(idx >= 0 && idx < IdlePlayerAnimationId.Length)
return IdlePlayerAnimationId[idx];
return default(int);
}
public readonly int[] RunPlayerAnimationId = new int[2];
public int getRunPlayerAnimationIdCount() { return RunPlayerAnimationId.Length; }
public int GetRunPlayerAnimationIdbyIndex(int idx)
{
if(idx >= 0 && idx < RunPlayerAnimationId.Length)
return RunPlayerAnimationId[idx];
return default(int);
}
public string BodyPos { get; private set; }
public string BodyRot { get; private set; }
public readonly float[] HeadInfot = new float[4];
public int getHeadInfotCount() { return HeadInfot.Length; }
public float GetHeadInfotbyIndex(int idx)
{
if(idx >= 0 && idx < HeadInfot.Length)
return HeadInfot[idx];
return default(float);
}
}
}