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JJBB/Assets/Project/Script/GameTables/Table_AuraConfig.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_AuraConfig{
public const string TAB_FILE_DATA = "AuraConfig";
private const int _varCount = 22;
public int GetId()
{
return AuraID;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_AuraConfig()
{
}
public Tab_AuraConfig(string line)
{
var segments = line.Split('\t');
AuraID = int.Parse(segments[0]);
AuraName = segments[2].Trim();
AuraDesc = segments[3].Trim();
AuraType = int.Parse(segments[4]);
ReqParam[0] = int.Parse(segments[5]);
ReqParam[1] = int.Parse(segments[6]);
XuanNvLWeaponEffectId = int.Parse(segments[7]);
XuanNvRWeaponEffectId = int.Parse(segments[8]);
TianJiLWeaponEffectId = int.Parse(segments[9]);
TianJiRWeaponEffectId = int.Parse(segments[10]);
LiuShanLWeaponEffectId = int.Parse(segments[11]);
LiuShanRWeaponEffectId = int.Parse(segments[12]);
ShuShanLWeaponEffectId = int.Parse(segments[13]);
ShuShanRWeaponEffectId = int.Parse(segments[14]);
XuanNvClothEffectId = int.Parse(segments[15]);
TianJiClothEffectId = int.Parse(segments[16]);
LiuShanClothEffectId = int.Parse(segments[17]);
ShuShanClothEffectId = int.Parse(segments[18]);
LiuShanWingModelId = int.Parse(segments[19]);
TianJiWingModelId = int.Parse(segments[20]);
ShuShanWingModelId = int.Parse(segments[21]);
XuanNvWingModelId = int.Parse(segments[22]);
}
public int AuraID { get; private set; }
public string AuraName { get; private set; }
public string AuraDesc { get; private set; }
public int AuraType { get; private set; }
public readonly int[] ReqParam = new int[2];
public int getReqParamCount() { return ReqParam.Length; }
public int GetReqParambyIndex(int idx)
{
if(idx >= 0 && idx < ReqParam.Length)
return ReqParam[idx];
return default(int);
}
public int XuanNvLWeaponEffectId { get; private set; }
public int XuanNvRWeaponEffectId { get; private set; }
public int TianJiLWeaponEffectId { get; private set; }
public int TianJiRWeaponEffectId { get; private set; }
public int LiuShanLWeaponEffectId { get; private set; }
public int LiuShanRWeaponEffectId { get; private set; }
public int ShuShanLWeaponEffectId { get; private set; }
public int ShuShanRWeaponEffectId { get; private set; }
public int XuanNvClothEffectId { get; private set; }
public int TianJiClothEffectId { get; private set; }
public int LiuShanClothEffectId { get; private set; }
public int ShuShanClothEffectId { get; private set; }
public int LiuShanWingModelId { get; private set; }
public int TianJiWingModelId { get; private set; }
public int ShuShanWingModelId { get; private set; }
public int XuanNvWingModelId { get; private set; }
}
}