91 lines
2.3 KiB
C#
91 lines
2.3 KiB
C#
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//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_Animation{
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public const string TAB_FILE_DATA = "Animation";
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private const int _varCount = 15;
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public int GetId()
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{
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return AnimID;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_Animation()
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{
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}
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public Tab_Animation(string line)
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{
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var segments = line.Split('\t');
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AnimID = int.Parse(segments[0]);
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AnimName = segments[2].Trim();
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Priority = byte.Parse(segments[3]);
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Movable = byte.Parse(segments[4]);
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TransitTime = float.Parse(segments[5]);
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StartEffect = segments[6].Trim();
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EndEffect = segments[7].Trim();
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SoundID = short.Parse(segments[8]);
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MoveDis = float.Parse(segments[9]);
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FreezeStart = float.Parse(segments[10]);
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FreezeDuration = float.Parse(segments[11]);
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SwitchToTime = float.Parse(segments[12]);
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SwitchFromTime = float.Parse(segments[13]);
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ContinueTime = float.Parse(segments[14]);
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NextAnimID = int.Parse(segments[15]);
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}
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public int AnimID { get; private set; }
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public string AnimName { get; private set; }
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public byte Priority { get; private set; }
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public byte Movable { get; private set; }
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public float TransitTime { get; private set; }
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public string StartEffect { get; private set; }
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public string EndEffect { get; private set; }
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public short SoundID { get; private set; }
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public float MoveDis { get; private set; }
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public float FreezeStart { get; private set; }
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public float FreezeDuration { get; private set; }
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public float SwitchToTime { get; private set; }
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public float SwitchFromTime { get; private set; }
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public float ContinueTime { get; private set; }
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public int NextAnimID { get; private set; }
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}
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}
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