Files
JJBB/Assets/Project/Script/GameTables/Table_ActivityMiser.cs

113 lines
2.9 KiB
C#
Raw Normal View History

2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_ActivityMiser{
public const string TAB_FILE_DATA = "ActivityMiser";
private const int _varCount = 43;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_ActivityMiser()
{
}
public Tab_ActivityMiser(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
ActivityType = int.Parse(segments[2]);
NpcId = int.Parse(segments[3]);
X[0] = float.Parse(segments[4]);
X[1] = float.Parse(segments[6]);
X[2] = float.Parse(segments[8]);
X[3] = float.Parse(segments[10]);
X[4] = float.Parse(segments[12]);
X[5] = float.Parse(segments[14]);
X[6] = float.Parse(segments[16]);
X[7] = float.Parse(segments[18]);
X[8] = float.Parse(segments[20]);
X[9] = float.Parse(segments[22]);
X[10] = float.Parse(segments[24]);
X[11] = float.Parse(segments[26]);
X[12] = float.Parse(segments[28]);
X[13] = float.Parse(segments[30]);
X[14] = float.Parse(segments[32]);
X[15] = float.Parse(segments[34]);
X[16] = float.Parse(segments[36]);
X[17] = float.Parse(segments[38]);
X[18] = float.Parse(segments[40]);
X[19] = float.Parse(segments[42]);
Y[0] = float.Parse(segments[5]);
Y[1] = float.Parse(segments[7]);
Y[2] = float.Parse(segments[9]);
Y[3] = float.Parse(segments[11]);
Y[4] = float.Parse(segments[13]);
Y[5] = float.Parse(segments[15]);
Y[6] = float.Parse(segments[17]);
Y[7] = float.Parse(segments[19]);
Y[8] = float.Parse(segments[21]);
Y[9] = float.Parse(segments[23]);
Y[10] = float.Parse(segments[25]);
Y[11] = float.Parse(segments[27]);
Y[12] = float.Parse(segments[29]);
Y[13] = float.Parse(segments[31]);
Y[14] = float.Parse(segments[33]);
Y[15] = float.Parse(segments[35]);
Y[16] = float.Parse(segments[37]);
Y[17] = float.Parse(segments[39]);
Y[18] = float.Parse(segments[41]);
Y[19] = float.Parse(segments[43]);
}
public int Id { get; private set; }
public int ActivityType { get; private set; }
public int NpcId { get; private set; }
public readonly float[] X = new float[20];
public int getXCount() { return X.Length; }
public float GetXbyIndex(int idx)
{
if(idx >= 0 && idx < X.Length)
return X[idx];
return default(float);
}
public readonly float[] Y = new float[20];
public int getYCount() { return Y.Length; }
public float GetYbyIndex(int idx)
{
if(idx >= 0 && idx < Y.Length)
return Y[idx];
return default(float);
}
}
}