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JJBB/Assets/Project/Script/GUI/Team/TeamInfoApplyItem.cs

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2024-08-23 15:49:34 +08:00
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.GlobeDefine;
using GCGame.Table;
public class TeamInfoApplyItem : UIItemBase
{
#region
public Image _MemberProIcon;
public UICameraTexture _MemberModelView;
public Text _MemberLevel;
public Text _MemberName;
public Text _MemberInfo1;
public Text _MemberInfo2;
private TeamMember _TeamInfo;
private GameObject _MemberModel;
#endregion
public override void Show(Hashtable hash)
{
base.Show();
var teamInfo = (TeamMember)hash["InitObj"];
InitTeamInfo(teamInfo);
}
public override void Refresh()
{
base.Refresh();
InitTeamInfo(_TeamInfo);
}
private void InitTeamInfo(TeamMember teamInfo)
{
if (teamInfo == null || teamInfo.Guid == GlobeVar.INVALID_GUID)
{
_MemberModelView.gameObject.SetActive(false);
_MemberProIcon.gameObject.SetActive(false);
_MemberProIcon.transform.parent.gameObject.SetActive(false);
_MemberLevel.gameObject.SetActive(false);
_MemberName.gameObject.SetActive(false);
_MemberInfo1.gameObject.SetActive(false);
_MemberInfo2.gameObject.SetActive(false);
return;
}
_MemberModelView.gameObject.SetActive(true);
_MemberProIcon.gameObject.SetActive(true);
_MemberProIcon.transform.parent.gameObject.SetActive(true);
_MemberLevel.gameObject.SetActive(true);
_MemberName.gameObject.SetActive(true);
_MemberInfo1.gameObject.SetActive(true);
_MemberInfo2.gameObject.SetActive(true);
_TeamInfo = teamInfo;
LoadAssetBundle.Instance.SetImageSprite(_MemberProIcon, GCGame.Utils.GetProfessionSpriteName(_TeamInfo.Profession));
_MemberLevel.text = StrDictionary.GetClientDictionaryString("#{1738}", _TeamInfo.Level);
_MemberName.text = _TeamInfo.MemberName;
_MemberInfo1.text = StrDictionary.GetClientDictionaryString("#{1064}", _TeamInfo.CombatNum);
_MemberInfo2.text = "";
GetModel();
}
private void GetModel()
{
int nCharmodelID = 0;
switch (_TeamInfo.Profession)
{
case 0:
nCharmodelID = 0;
break;
case 1:
nCharmodelID = 1;
break;
case 2:
nCharmodelID = 2;
break;
case 3:
nCharmodelID = 3;
break;
}
Tab_CharModel charModel = TableManager.GetCharModelByID(nCharmodelID, 0);
if (charModel == null)
{
return;
}
//LoadAssetBundle.Instance.LoadModelAsync(charModel.ResPath, LoadModelFinish);
}
//
// public void LoadModelFinish(string modelName, GameObject resObj, object param1, object param2, object param3 = null)
// {
// if (resObj == null)
// return;
//
// _MemberModel = resObj;
// _MemberModelView.InitShowGO(resObj);
// }
#region act
public override void OnItemClick()
{
PopMenuLogic.ShowMenu("TeamMemberPopMenu", gameObject, _TeamInfo.Guid, _TeamInfo.MemberName);
}
#endregion
}