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JJBB/Assets/Project/Script/GUI/Community/CommunityLocateInputLogic.cs

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2024-08-23 15:49:34 +08:00
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using System.Collections.Generic;
using GCGame.Table;
using Games.GlobeDefine;
public class CommunityLocateInputLogic : UIControllerBase<CommunityLocateInputLogic>
{
void OnEnable ()
{
SetInstance(this);
}
void OnDisable()
{
SetInstance(null);
}
public void ShowWindow()
{
gameObject.SetActive(true);
}
public void CloseWindow()
{
gameObject.SetActive(false);
}
#region
public InputField _LocateInput;
public void SaveLocate()
{
if (GCGame.Utils.IsStrFilter_Chat(_LocateInput.text))
{
GUIData.AddNotifyData("#{39025}");
return;
}
CommunityLogic.Instance().SetLocate(_LocateInput.text);
CloseWindow();
}
#endregion
}