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JJBB/Assets/Plugins/Script/GlobeVar.cs

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2024-08-23 15:49:34 +08:00
/********************************************************************************
* GlobeVar.cs
* \Script\GlobeDefine\GlobeVar.cs
*
* 2013-10-25
*
* GlobeDefine.cs中
*
*********************************************************************************/
using UnityEngine;
namespace Games.GlobeDefine
{
public static class GlobeVar
{
// 编辑器测试路径
public static string testConfigPath
{
get
{
return Application.dataPath.Open("Editor").Open("Config");
}
}
//Const 定义
public const int INVALID_ID = -1; //非法ID
public const string characTorPath = "";
public const int MAX_INT_VALUE = 2147483647;
public const int defaultButtonSound = 7;
public const int SHOW_PLAYER_NUM_MAX = 30; // 显示其他玩家的最大数目
public const ulong INVALID_GUID = 0xFFFFFFFFFFFFFFFFul; //非法GUID
public const ulong SYSFRIEND_GUID = 0; //系统消息
public const ulong HELPFRIEND_GUID = 1; //小助手消息
//////////////////////////////////////////////////////////////////////////
//队伍相关定义
//////////////////////////////////////////////////////////////////////////
public const int MAX_TEAM_MEMBER = 5; //队伍最大人数
public const float MAX_SIGHT_RANGE = 30f; // 最大视野距离,用于子场景动态加载
public const int MAX_LAST_SPEAKERS = 99; // 聊天框上次发言玩家记录最大数量
public const int MAX_FRIEND_NUM = 99; // 玩家好友上限
public const int MAX_BLACK_NUM = 99; // 玩家黑名单上限
public const int YanMenGuan_QiaoFengAni = 86;
public const int YanMenGuan_QiaoFengZhenPing = 54;
public const int YanMenGuan_BossAni = 85;
public const int YanMenGuan_BeforeQingGongStoryID = 14;
public const int YanMenGuan_BossStory1ID = 55;
public const int YanMenGuan_BossStory2ID = 15;
public const int YanMenGuan_ModelStoryID = 0;
public const int YanmMenGuan_QingGongID_Over = 2;
public const int EmotionTiger_Num = 60;
public const int PosionForgDataID = 44;
public const int QianLiChuanYinDataID = 4031;
public const int MAX_FASHION_SIZE = 20;
public const int MARRY_PARADE_STORY = 60; //游街故事模式
//GameObject Pool相关
public const int POOL_MAX_CAPACITY = 256; //GameObject Pool自增长的最大可能长度超过之后停止自增长并输出错误日志
//帮会
public const int CREATE_GUILD_LEVEL = 40; //帮会创建等级
public const int JOIN_GUILD_LEVEL = 20; //帮会加入等级
public const int Respond_GUILD_LEVEL = 20; //帮会响应等级
public const int MAX_GUILD_NAME = 12; //帮会名字长度
public const int MIN_GUILD_NAME = 2; //帮会名字最小
public const int MAX_GUILD_NOTICE = 100; //帮会公告长度
public const int MIN_GUILD_NOTICE = 1; //帮会公告长度最小
public const int WORLDBOSS_GUIDEMISSIONID = 78;
public const int WORLDBOSS_GUIDECOPYID = 6047;
public const int CROSSSERVER_SIGNPOSTSCENE = 590;
public const int MAIN_SCNENE_ID = 13; //主城场景ID
//师门入口
public const int MISSIONINSECTIONSTANDARDENTERID = 500;
public const int XUANNVANDSHUSHANMASTERAUTOSEARCHID = 9005;
public const int TIANJIANDCIKEMASTERAUTOSEARCHID = 9006;
public const int MISSIONINSECTIONENTER1 = 661;
public const int MISSIONINSECTIONENTER2 = 662;
public const int MASTERONERONEBASEUID = 2270; //天玑 刺客师门NPC id
public const int MASTERONERTWOBASEUID = 2271; //蜀山 玄女师门NPC id
public const int RINGMISSIONENTERFACEID = 900; //跑环入口
//一条龙入口
public const int ONEDRAGONENTERID = 400;
//环任务入口
public const int RINGMISSIONENTERID = 900;
//周环任务入口
public const int WEEKRINGMISSIONENTERID = 1000;
//宝图入口
public const int TREASUREMISSIONENTERID = 800;
public const int DEFAULT_VISUAL_ID = 0; //默认外观ID
public const int NewButtonEffect = 65;
//师门
public const int MAX_MASTER_NAME = 12; //师门名称最大字数 6汉字
public const int MAX_MASTER_NOTICE = 64; //师门公告最大字数 32汉字
public const int CREATE_MASTER_LEVEL = 60;
public const int MAX_MASTER_MEMBER_NUM = 100; //师门最大成员数量
public const int MAX_MASTER_SKILL_NAME = 12; //师门技能名称最大字数 6汉字
//体力
public const int MAX_STAMINA = 100; // 玩家最大体力值基础值
public const int STAMINA_BUYVALUE = 100; // 玩家每次购买体力值
//材质变色Material
public const float BLUEMATERIAL_R = 0.208f;
public const float BLUEMATERIAL_G = 0.565f;
public const float BLUEMATERIAL_B = 0.741f;
//装备
public const int EQUIP_ENCHANCE_MAX_LEVEL = 60; //强化最大等级
//门派挑战
public const int CHALLENGEBATTLESCENEID = 268;
//结婚特殊技能动作
public const int MARRY_SKILL_1 = 90103;
public const int MARRY_SKILL_2 = 90104;
public const int MARRY_SKILL_3 = 90105;
//战力区分
public const int COMBAT_LEVEL_1 = 300000;
public const int COMBAT_LEVEL_2 = 500000;
public const int COMBAT_LEVEL_3 = 1000000;
public const int COMBAT_LEVEL_4 = 2000000;
public const int COMBAT_LEVEL_5 = 3000000;
//public const int COMBAT_EFFECT_1 = 169;
//public const int COMBAT_EFFECT_2 = 170;
//public const int COMBAT_EFFECT_3 = 171;
//public const int COMBAT_EFFECT_4 = 241;
//public const int COMBAT_EFFECT_5 = 242;
public const int SKILLLEVUPEFFECTID = 193; //技能升级特效
public const int WuYingXunZongDataID = 59;
public const int BIND_CHILDREN_MAX = 4;
//苏州 黑市商人DataID
public const int BLACKMAKETDATAID_SHUZHOU = 909;
//洱海 黑市商人DataID
public const int BLACKMAKETDATAID_ERHAI = 911;
//苏州 帮会NPC
public const int GUILDDATAID_SUZHOU = 214;
//苏州 仓库DataID
public const int CANGKU1_SHUZHOU = 910;
//苏州 仓库DataID
public const int CANGKU2_SHUZHOU = 216;
public const int USE_AUTOFIGHT_VIPLEVEL = 2;
//结婚相关NPC
public const int MARRY_NPCID = 848;
public const int DIVORCE_NPCID = 849;
public const int PARADE_NPCID = 933;
public const int PARADE_BUSID = 934;
public const int MARRY_RING_ITEMID = 50;
//伙伴抽取角标提醒开始级别
public const int PARTNER_GAIN_TIPS_LEVEL = 32;
//奖励NPC
public const int AWARD_NPCID = 12;
//自动强化功能 25级以上可以使用
public const int MAX_AUTOEQUIT_LIVE = 25;
//江湖郎中NPC
public const int RECOVERNPC_DATAID = 996;
// 跑商任务ID
public const int PAOSHANG_MISSION = 701;
public const int PAOSHANG_ACCEPTNPC_DATAID = 210;
public const int PAOSHANG_MISSIONID_H = 244;
public const int PAOSHANG_MISSIONID_L = 243;
public const int TRANSPORT_MISSION = 700; //帮会货运任务
public const int GUILDMATCH_MAINFUBENID = 38;
public const int GUILDMATCH_SECONDFUBENID = 39;
//轻功特效ID
public const int QINGGONG_EFFECT = 62;
//个人轻功技能CD
public const float LIGHT_SKILL_CD = 5.0f;
public const int LIGHT_SKILL_EFFECT = 240;
public const int LIGHT_SKILL_TAIL = 243; //轻功拖尾效果
public const int MAIL_GUILDMAIL_ORIGIN = 40044;
public const int MOUNT_TIANLONG_ID = 13; // 天龙坐骑ID 动作需要特殊处理
//跨服场景ID
public const int CROSSSERVERSCENEID = 590; //跨服押镖场景ID
// 特殊技能Id
/// <summary>
/// 世界地图传送技能id
/// </summary>
public const int worldTeleportSkillId = 90101;
/// <summary>
/// 副本地图传送技能id
/// </summary>
public const int instanceTeleportSkillId = 90102;
/// <summary>
/// 冲锋类技能LogicId
/// </summary>
public const int chargeSkillLogicId = 3;
/// <summary>
/// 闪现类技能LogicId
/// </summary>
public const int blinkSkillLogicId = 12;
/// <summary>
/// 护盾名称字典id
/// </summary>
public const string shieldNameKey = "#{49015}";
/// <summary>
/// 护盾颜色字典id
/// </summary>
public const string shieldColorKey = "#{49020}";
public const string grayMaterialName = "UiLuminance";
//喝酒BUFF
public const int GuildDrinkBuffid = 978;
// 特殊场景名称
public const string sceneLogin = "login";
public const string sceneLoading = "Loading";
public const string sceneRole = "DL_X";
//public const string sceneRoleSubFormat = "Role_{0}";
// 特殊物体名称
public const string sceneCameraName = "SceneCameraRoot";
// 摄像机控制参数
public const float defaultDpi = 480f; // 默认屏幕Dpi
public const float pitchPerDpi = 60f; // 垂直旋转速度
public const float yawPerDpi = 60f; // 水平旋转速度
public const float distancePerDpi = 5f; // 镜头推进速度
public const float minPitch = 15f; // 最小仰角
public const float maxPitch = 60f; // 最大仰角
public const float minDistance = 5f; // 最小距离
public const float maxDistance = 20f; // 最大距离
// 死亡和出生动画
public const int deathEffectId = 5134;
public const int bornEffectId = 5135;
// 主角受击音效
public const int hitSoundTianJi = 58;
public const int hitSoundXuanNv = 59;
public const int hitSoundLiuShan = 60;
public const int hitSoundShuShan = 61;
// 帧率限制
public const int highFrameRate = 60;
public const int lowFrameRate = 30;
//Static 定义
public static bool s_FirstInitGame = true; //第一次进入游戏标示
//婚宴场景ID
public static int BANQUETSCENEID = 102;
public static int BANQUETFUBENID = 6100;
public static int[] GUILD_MAX_MEMBER = {80, 100, 120, 140, 160, 180, 220, 260, 300};
//帮会成员名字,帮主,副帮主,帮众,预备成员
public static string[] GUILD_JOB_NAME = {"#{1737}", "#{3307}", "#{3308}", "#{3309}"};
public static Vector3 INFINITY_FAR = new Vector3(-1000.0f, -1000.0f, -1000.0f);
//透明色
public static Color TRANSPARENT_COLOR = new Color(1, 1, 1, 0.005f);
/// <summary>
/// 位移类技能LogicId
/// </summary>
public static readonly int[] moveSkillLogicIds = {chargeSkillLogicId, blinkSkillLogicId};
public static bool IsGUIDValid(ulong guid)
{
if (guid == INVALID_GUID)
return false;
if (guid == 0)
return false;
if (guid == HELPFRIEND_GUID)
return false;
return true;
}
public static uint GetShortGUID(ulong guid)
{
var shortGuid = (uint) guid;
return shortGuid;
}
public static int GetGuildMemberMax(int nLevel)
{
//由于帮会等级是1-9但是索引为0-8所以需要进行-1操作
nLevel = nLevel - 1;
if (nLevel >= 0 && nLevel < GUILD_MAX_MEMBER.Length) return GUILD_MAX_MEMBER[nLevel];
return 0;
}
public static int GetMasterAutosearchId(int profession)
{
if (profession == 0 || profession == 1)
return TIANJIANDCIKEMASTERAUTOSEARCHID;
return XUANNVANDSHUSHANMASTERAUTOSEARCHID;
}
public static int GetMasterRolebaseId(int profession)
{
if (profession == 0 || profession == 1)
return MASTERONERONEBASEUID;
return MASTERONERTWOBASEUID;
}
}
public static class TeamFollowState
{
// 未配置
public const int notSet = -1;
// 不跟随队长
public const int notFollow = 0;
// 跟随队长,正在移动中
public const int followMove = 1;
// 跟随队长,正在战斗中
public const int followCombat = 2;
}
public static class FubenAutoType
{
// 不自动战斗,解除跟随
public const int noFollow = -1;
// 不自动战斗,不解除跟随
public const int noAuto = 0;
// 自动战斗,解除跟随
public const int auto = 1;
}
public static class EffectLimitLevel
{
public const int common = 0;
public const int important = 1;
public const int unlimit = 2;
}
}
/// <summary>
/// 角色身体部位枚举
/// </summary>
public static class ModelPart
{
public const int invalid = -1; // 占位用,非法部位
public const int body = 1; // 身体
public const int weaponLeft = 2; // 左边武器
public const int weaponRight = 3; // 右边武器
public const int wing = 4; // 翅膀
public const int aura = 5; // 特效展示
public const int mount = 6; // 坐骑
public const int magic = 7; // 法宝
}