648 lines
25 KiB
C#
648 lines
25 KiB
C#
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#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineObjectWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Object);
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Utils.BeginObjectRegister(type, L, translator, 1, 4, 2, 2);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInstanceID", _m_GetInstanceID);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "name", _g_get_name);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "hideFlags", _g_get_hideFlags);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "name", _s_set_name);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "hideFlags", _s_set_hideFlags);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 8, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Destroy", _m_Destroy_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "DestroyImmediate", _m_DestroyImmediate_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectsOfType", _m_FindObjectsOfType_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "DontDestroyOnLoad", _m_DontDestroyOnLoad_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "DestroyObject", _m_DestroyObject_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Instantiate", _m_Instantiate_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectOfType", _m_FindObjectOfType_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.Object();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __EqMeta(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Object>(L, 1) && translator.Assignable<UnityEngine.Object>(L, 2))
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{
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UnityEngine.Object leftside = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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UnityEngine.Object rightside = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
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LuaAPI.lua_pushboolean(L, leftside == rightside);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Object!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Destroy_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
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{
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UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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UnityEngine.Object.Destroy( _obj );
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return 0;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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float _t = (float)LuaAPI.lua_tonumber(L, 2);
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UnityEngine.Object.Destroy( _obj, _t );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.Destroy!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_DestroyImmediate_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
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{
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UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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UnityEngine.Object.DestroyImmediate( _obj );
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return 0;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
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{
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UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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bool _allowDestroyingAssets = LuaAPI.lua_toboolean(L, 2);
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UnityEngine.Object.DestroyImmediate( _obj, _allowDestroyingAssets );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.DestroyImmediate!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_FindObjectsOfType_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type));
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var gen_ret = UnityEngine.Object.FindObjectsOfType( _type );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_DontDestroyOnLoad_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Object _target = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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UnityEngine.Object.DontDestroyOnLoad( _target );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_DestroyObject_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
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{
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UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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UnityEngine.Object.DestroyObject( _obj );
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return 0;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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float _t = (float)LuaAPI.lua_tonumber(L, 2);
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UnityEngine.Object.DestroyObject( _obj, _t );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.DestroyObject!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ToString(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
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{
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var gen_ret = gen_to_be_invoked.ToString( );
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LuaAPI.lua_pushstring(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetInstanceID(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
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{
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var gen_ret = gen_to_be_invoked.GetInstanceID( );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetHashCode(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
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{
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var gen_ret = gen_to_be_invoked.GetHashCode( );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Equals(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
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{
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object _other = translator.GetObject(L, 2, typeof(object));
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var gen_ret = gen_to_be_invoked.Equals( _other );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Instantiate_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
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{
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UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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var gen_ret = UnityEngine.Object.Instantiate( _original );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
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{
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UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
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var gen_ret = UnityEngine.Object.Instantiate( _original );
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translator.Push(L, gen_ret);
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return 1;
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}
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|
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2))
|
|||
|
{
|
|||
|
UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.Instantiate( _original, _parent );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2))
|
|||
|
{
|
|||
|
UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.Instantiate( _original, _parent );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
|
|||
|
{
|
|||
|
UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
|
|||
|
bool _instantiateInWorldSpace = LuaAPI.lua_toboolean(L, 3);
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.Instantiate( _original, _parent, _instantiateInWorldSpace );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
|
|||
|
{
|
|||
|
UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
|
|||
|
bool _worldPositionStays = LuaAPI.lua_toboolean(L, 3);
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.Instantiate( _original, _parent, _worldPositionStays );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3))
|
|||
|
{
|
|||
|
UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
|
|||
|
UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3))
|
|||
|
{
|
|||
|
UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
|
|||
|
UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& translator.Assignable<UnityEngine.Transform>(L, 4))
|
|||
|
{
|
|||
|
UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
|
|||
|
UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
|
|||
|
UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform));
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation, _parent );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& translator.Assignable<UnityEngine.Transform>(L, 4))
|
|||
|
{
|
|||
|
UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
|
|||
|
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
|
|||
|
UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
|
|||
|
UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform));
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation, _parent );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.Instantiate!");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _m_FindObjectOfType_xlua_st_(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
|
|||
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
{
|
|||
|
System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type));
|
|||
|
|
|||
|
var gen_ret = UnityEngine.Object.FindObjectOfType( _type );
|
|||
|
translator.Push(L, gen_ret);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_name(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
|
|||
|
LuaAPI.lua_pushstring(L, gen_to_be_invoked.name);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _g_get_hideFlags(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
|
|||
|
translator.Push(L, gen_to_be_invoked.hideFlags);
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_name(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
|
|||
|
gen_to_be_invoked.name = LuaAPI.lua_tostring(L, 2);
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|||
|
static int _s_set_hideFlags(RealStatePtr L)
|
|||
|
{
|
|||
|
try {
|
|||
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|||
|
|
|||
|
UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
|
|||
|
UnityEngine.HideFlags gen_value;translator.Get(L, 2, out gen_value);
|
|||
|
gen_to_be_invoked.hideFlags = gen_value;
|
|||
|
|
|||
|
} catch(System.Exception gen_e) {
|
|||
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|||
|
}
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
}
|