Files
JJBB/Assets/UnusedAssets/Res_newMS/Illumin-Diffuse_shadow_role.shader

44 lines
1.0 KiB
Plaintext
Raw Permalink Normal View History

2024-08-23 15:49:34 +08:00
Shader "Roma/Role/Self-Illumin_Diffuse_Shadow_Role" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_Shadow ("shadow val", Range (0.0, 1.0)) = 0.4
}
SubShader {
Tags { "RenderType"="Opaque" "IgnoreProjector"="true"}
LOD 200
LOD 100
Fog { Mode Off }
Lighting Off
CGPROGRAM
#pragma surface surf LambertTest noforwardadd
#pragma multi_compile_fwdbase nodirlightmap
fixed _Shadow;
sampler2D _MainTex;
fixed4 _Color;
struct Input {
fixed2 uv_MainTex;
};
fixed4 LightingLambertTest(SurfaceOutput s, float3 lightDir, float atten)
{
fixed diff = max(_Shadow, dot(s.Normal, lightDir));
fixed4 c;
c.rgb = s.Albedo * _LightColor0.rgb * (diff * atten * 2);
c.a = s.Alpha;
return c;
}
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
o.Emission = c.rgb * 0.5f;
}
ENDCG
}
// 系统shader参数阴影必须使用
//Fallback "VertexLit"
}