145 lines
3.4 KiB
C#
145 lines
3.4 KiB
C#
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/********************************************************************************
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* 文件名: GuildMember.cs
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* 全路径: \Script\Player\Guild\GuildMember.cs
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* 创建人: 李嘉
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* 创建时间:2014-04-22
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*
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* 功能说明:帮会队员基础数据
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* 修改记录:
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* 2014-5-28 Lijia: 客户端效率优化,把GuildMember从class改为struct
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*********************************************************************************/
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using System;
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using Games.GlobeDefine;
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public class GuildMember
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{
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public GuildMember()
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{
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CleanUp();
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}
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public void CleanUp()
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{
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m_Guid = GlobeVar.INVALID_GUID;
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m_MemberName = "";
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m_nVIP = 0;
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m_nJob = GlobeVar.INVALID_ID;
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m_nLevel = 0;
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m_nLastLogout = 0;
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m_nProfession = 0;
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m_nState = 0;
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m_nComBatVal = 0;
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}
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public int ShowIndex = -1; //UI上显示的是第几个 无实际意义
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public bool IsValid()
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{
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return (m_Guid != GlobeVar.INVALID_GUID);
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}
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private UInt64 m_Guid; //GUID
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public UInt64 Guid
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{
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get { return m_Guid; }
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set { m_Guid = value; }
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}
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private string m_MemberName; //名字
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public string MemberName
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{
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get { return m_MemberName; }
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set { m_MemberName = value; }
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}
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private int m_nVIP; //VIP等级
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public int VIP
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{
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get { return m_nVIP; }
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set { m_nVIP = value; }
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}
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private int m_nLevel; //等级
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public int Level
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{
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get { return m_nLevel; }
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set { m_nLevel = value; }
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}
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private int m_nProfession; //职业
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public int Profession
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{
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get { return m_nProfession; }
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set { m_nProfession = value; }
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}
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private int m_nContribute; //贡献度
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public int Contribute
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{
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get { return m_nContribute; }
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set { m_nContribute = value; }
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}
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private int m_nCurrWeekContribute; //本周贡献度
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public int CurrWeekContribute
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{
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get { return m_nCurrWeekContribute; }
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set { m_nCurrWeekContribute = value; }
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}
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private int m_nHistoryContribute; //历史贡献度
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public int HistoryContribute
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{
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get { return m_nHistoryContribute; }
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set { m_nHistoryContribute = value; }
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}
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private int m_nJob; //职位
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public int Job
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{
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get { return m_nJob; }
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set { m_nJob = value; }
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}
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private int m_nRepair; //修为
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public int Repair
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{
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get { return m_nRepair; }
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set { m_nRepair = value; }
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}
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private int m_nPractice; //修炼
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public int Practice
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{
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get { return m_nPractice; }
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set { m_nPractice = value; }
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}
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private int m_nLastLogout; //最后登出时间
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public int LastLogout
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{
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get { return m_nLastLogout; }
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set { m_nLastLogout = value; }
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}
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private int m_nState; //会员状态
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public int State
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{
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get { return m_nState; }
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set { m_nState = value; }
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}
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private int m_nComBatVal; //战力
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public int ComBatVal
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{
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get { return m_nComBatVal; }
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set { m_nComBatVal = value; }
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}
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private int m_nWarTimes; //参加帮战次数
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public int WarTimes
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{
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get { return m_nWarTimes; }
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set { m_nWarTimes = value; }
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}
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}
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