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JJBB/Assets/Project/Script/Player/AI/AI_BaseCombat.cs

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2024-08-23 15:49:34 +08:00
/********************************************************************************
* AI_BaseCombat.cs
* \Script\Player\AI\AI_BaseCombat.cs
*
* 2013-11-18
*
* AI
*
*
*********************************************************************************/
using UnityEngine;
using System.Collections;
using Games.GlobeDefine;
using Games.LogicObj;
namespace Games.AI_Logic
{
public class AI_BaseCombat : BaseAI
{
//更新间隔
//public float _lastTargetSearchTime = 0.0f;
//public const float m_fUpdateInterval = 0.1f; //每次AI的更新间隔
//public float m_fLastSkillDurtaion = 0.0f;
public AI_BaseCombat()
{
m_AIType = CharacterDefine.AI_TYPE.AI_TYPE_COMBAT;
AIStateType = CharacterDefine.AI_STATE_TYPE.AI_STATE_COMBAT;
}
}
}