99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
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//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_WorldBossConfig{
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public const string TAB_FILE_DATA = "WorldBossConfig";
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private const int _varCount = 14;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_WorldBossConfig()
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{
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}
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public Tab_WorldBossConfig(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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FubenID = int.Parse(segments[2]);
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ISOtherServer = int.Parse(segments[3]);
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Icon = segments[4].Trim();
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Level = int.Parse(segments[5]);
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RankReward[0] = int.Parse(segments[6]);
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RankReward[1] = int.Parse(segments[7]);
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RankReward[2] = int.Parse(segments[8]);
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RewardShow[0] = segments[9].Trim();
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RewardShow[1] = segments[10].Trim();
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TreasureMax = int.Parse(segments[11]);
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MoneyCount[0] = int.Parse(segments[12]);
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MoneyCount[1] = int.Parse(segments[13]);
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MoneyCount[2] = int.Parse(segments[14]);
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}
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public int Id { get; private set; }
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public int FubenID { get; private set; }
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public int ISOtherServer { get; private set; }
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public string Icon { get; private set; }
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public int Level { get; private set; }
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public readonly int[] RankReward = new int[3];
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public int getRankRewardCount() { return RankReward.Length; }
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public int GetRankRewardbyIndex(int idx)
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{
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if(idx >= 0 && idx < RankReward.Length)
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return RankReward[idx];
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return default(int);
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}
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public readonly string[] RewardShow = new string[2];
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public int getRewardShowCount() { return RewardShow.Length; }
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public string GetRewardShowbyIndex(int idx)
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{
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if(idx >= 0 && idx < RewardShow.Length)
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return RewardShow[idx];
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return default(string);
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}
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public int TreasureMax { get; private set; }
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public readonly int[] MoneyCount = new int[3];
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public int getMoneyCountCount() { return MoneyCount.Length; }
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public int GetMoneyCountbyIndex(int idx)
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{
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if(idx >= 0 && idx < MoneyCount.Length)
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return MoneyCount[idx];
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return default(int);
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}
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}
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}
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