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JJBB/Assets/Project/Script/GameTables/Table_SkillLearn.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_SkillLearn{
public const string TAB_FILE_DATA = "SkillLearn";
private const int _varCount = 9;
public int GetId()
{
return Index;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_SkillLearn()
{
}
public Tab_SkillLearn(string line)
{
var segments = line.Split('\t');
Index = int.Parse(segments[0]);
SkillId = int.Parse(segments[2]);
Profession = int.Parse(segments[3]);
Class = segments[4].Trim();
ShowPosX = int.Parse(segments[5]);
ShowPosY = int.Parse(segments[6]);
SkillType = segments[7].Trim();
LearnLv = int.Parse(segments[8]);
SkillBarIndex = int.Parse(segments[9]);
}
public int Index { get; private set; }
public int SkillId { get; private set; }
public int Profession { get; private set; }
public string Class { get; private set; }
public int ShowPosX { get; private set; }
public int ShowPosY { get; private set; }
public string SkillType { get; private set; }
public int LearnLv { get; private set; }
public int SkillBarIndex { get; private set; }
}
}