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JJBB/Assets/Project/Script/GameTables/Table_MissionCollectItem.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_MissionCollectItem{
public const string TAB_FILE_DATA = "MissionCollectItem";
private const int _varCount = 12;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_MissionCollectItem()
{
}
public Tab_MissionCollectItem(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
CharModelID = int.Parse(segments[2]);
ItemIcon = segments[3].Trim();
ItemDesc = segments[4].Trim();
ColliderDesc = segments[5].Trim();
Time = float.Parse(segments[6]);
EffectID[0] = int.Parse(segments[7]);
EffectID[1] = int.Parse(segments[8]);
EffectID[2] = int.Parse(segments[9]);
EffectID[3] = int.Parse(segments[10]);
RemoveType = int.Parse(segments[11]);
ItemName = segments[12].Trim();
}
public int Id { get; private set; }
public int CharModelID { get; private set; }
public string ItemIcon { get; private set; }
public string ItemDesc { get; private set; }
public string ColliderDesc { get; private set; }
public float Time { get; private set; }
public readonly int[] EffectID = new int[4];
public int getEffectIDCount() { return EffectID.Length; }
public int GetEffectIDbyIndex(int idx)
{
if(idx >= 0 && idx < EffectID.Length)
return EffectID[idx];
return default(int);
}
public int RemoveType { get; private set; }
public string ItemName { get; private set; }
}
}