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JJBB/Assets/Project/Script/GameTables/Table_ItemDecomposition.cs

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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_ItemDecomposition{
public const string TAB_FILE_DATA = "ItemDecomposition";
private const int _varCount = 10;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_ItemDecomposition()
{
}
public Tab_ItemDecomposition(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Type[0] = int.Parse(segments[2]);
Type[1] = int.Parse(segments[5]);
Type[2] = int.Parse(segments[8]);
SubType[0] = int.Parse(segments[3]);
SubType[1] = int.Parse(segments[6]);
SubType[2] = int.Parse(segments[9]);
Num[0] = int.Parse(segments[4]);
Num[1] = int.Parse(segments[7]);
Num[2] = int.Parse(segments[10]);
}
public int Id { get; private set; }
public readonly int[] Type = new int[3];
public int getTypeCount() { return Type.Length; }
public int GetTypebyIndex(int idx)
{
if(idx >= 0 && idx < Type.Length)
return Type[idx];
return default(int);
}
public readonly int[] SubType = new int[3];
public int getSubTypeCount() { return SubType.Length; }
public int GetSubTypebyIndex(int idx)
{
if(idx >= 0 && idx < SubType.Length)
return SubType[idx];
return default(int);
}
public readonly int[] Num = new int[3];
public int getNumCount() { return Num.Length; }
public int GetNumbyIndex(int idx)
{
if(idx >= 0 && idx < Num.Length)
return Num[idx];
return default(int);
}
}
}