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JJBB/Assets/Project/Script/GameTables/Table_InteractionSummary.cs

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C#
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2024-08-23 15:49:34 +08:00
//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_InteractionSummary{
public const string TAB_FILE_DATA = "InteractionSummary";
private const int _varCount = 15;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_InteractionSummary()
{
}
public Tab_InteractionSummary(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Title = segments[2].Trim();
ButtenStr[0] = segments[3].Trim();
ButtenStr[1] = segments[4].Trim();
InteractionBtn[0] = segments[5].Trim();
InteractionBtn[1] = segments[6].Trim();
CD = int.Parse(segments[7]);
Reward[0] = int.Parse(segments[8]);
Reward[1] = int.Parse(segments[10]);
Reward[2] = int.Parse(segments[12]);
Reward[3] = int.Parse(segments[14]);
Num[0] = int.Parse(segments[9]);
Num[1] = int.Parse(segments[11]);
Num[2] = int.Parse(segments[13]);
Num[3] = int.Parse(segments[15]);
}
public int Id { get; private set; }
public string Title { get; private set; }
public readonly string[] ButtenStr = new string[2];
public int getButtenStrCount() { return ButtenStr.Length; }
public string GetButtenStrbyIndex(int idx)
{
if(idx >= 0 && idx < ButtenStr.Length)
return ButtenStr[idx];
return default(string);
}
public readonly string[] InteractionBtn = new string[2];
public int getInteractionBtnCount() { return InteractionBtn.Length; }
public string GetInteractionBtnbyIndex(int idx)
{
if(idx >= 0 && idx < InteractionBtn.Length)
return InteractionBtn[idx];
return default(string);
}
public int CD { get; private set; }
public readonly int[] Reward = new int[4];
public int getRewardCount() { return Reward.Length; }
public int GetRewardbyIndex(int idx)
{
if(idx >= 0 && idx < Reward.Length)
return Reward[idx];
return default(int);
}
public readonly int[] Num = new int[4];
public int getNumCount() { return Num.Length; }
public int GetNumbyIndex(int idx)
{
if(idx >= 0 && idx < Num.Length)
return Num[idx];
return default(int);
}
}
}